OverviewEdit
Kicks forward and then backward. The back kick is more powerful than the front kick and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low ending lag. The first kick deals 14% while the second kick deals 18%.
HitboxesEdit
TimingEdit
Charges between | 11-12 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 29-30 |
Interruptible | 49 |
Animation length | 67 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
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