OverviewEdit
Performs a spinning double kick. A fast and powerful move, though is short ranged. The second hit sometimes has difficulty connecting, as with Ganondorf's. This is Captain Falcon's most powerful move damage-wise (when fully charged), as the second hit is usually the finisher. Can be used as a very committal anti-air, and has high combo potential against many characters, often leading into Knee or up-air. The first hit can always be ASDI'd downward to avoid being combo'd into the second hit, but due to this move's reasonably quick startup, it is unlikely that an opponent would react to it in neutral.
HitboxesEdit
TimingEdit
Charges between | 8-9 |
---|---|
Hit 1 | 21-22 |
Hit 2 | 27-28 |
Interruptible | 40 |
Animation length | 54 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
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