Captain Falcon (SSBB)/Down special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Falcon Kick.
Hitbox visualization showing Captain Falcon's grounded Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick.
Hitbox visualization showing Captain Falcon's landing Falcon Kick.

OverviewEdit

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Briefly winds back before rushing forward, engulfing his right foot in flames while announcing “Falcon Kick!” Compared to Melee, the move has less utility due to how it does not grant Captain Falcon another midair jump if he has used one earlier and how the grounded version is weaker in terms of knockback and damage potential. The slower mechanics of the game result in Falcon Kick being even easier to punish, and as a result, the move’s potential is relegated mainly towards recovering from a high distance or taking advantage of opponents in lag. Examples of how he can utilize the latter is by punishing Meta Knight’s Mach Tornado in lag. Falcon also try to use it as a situational approaching tool to catch unaware opponents. This move is better suited at higher percents, as opponents may attempt to play more defensively and will be caught off guard by its power, enabling Falcon to potentially edgeguard or land a finishing blow.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early
0 0 13% 1   50 70 0 4.8 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 1   50 70 0 3.3 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 1   50 70 0 2.5 13 0.0 7.0 0.0 1.0x 1.0x 0%               Kick  
Mid
0 0 11% 1   62 40 0 4.8 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 1   62 40 0 3.3 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 11% 1   62 40 0 2.5 13 0.0 8.0 0.0 1.0x 1.0x 0%               Kick  
Late
0 0 7% 1   50 60 0 4.8 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 1   50 60 0 3.3 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 7% 1   50 60 0 2.5 13 0.0 8.0 0.0 1.0x 1.0x 0%               Kick  

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early
1 0 15% 1   40 70 0 4.8 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 15% 1   50 70 0 5.76 8 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Mid
1 0 13% 1   40 65 0 4.8 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 1   40 65 0 5.76 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late
1 0 11% 1   40 60 0 4.8 12 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 11% 1   40 60 0 5.76 13 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Landing
0 0 9% 1   80 20 0 4.8 0 0.0 0.0 7.2 1.0x 1.0x 0%               Kick  
1 0 9% 1   80 20 0 4.8 0 0.0 0.0 -7.2 1.0x 1.0x 0%               Kick  
2 0 9% 1   80 20 0 4.8 0 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

GroundedEdit

Early hit 15-17
Mid hit 18-25
Late hit 26-33
Animation length 69
                                                                                                                                         

AerialEdit

Early hit 16-18
Mid hit 19-26
Late hit 27-29
Animation length 69
                                                                                                                                         

LandingEdit

Hitboxes 2-3
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible