Byleth down throw hurtbox and hitbox visualization
BylethDThrow.gif
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OverviewEdit

A simple whip that sends at a diagonally upward angle. The move can immediately be followed up by forward aerial, forward tilt, and neutral aerial, the latter of which can be used repetitively to extend combos for more damage, or be used to drag down an opponent, to then extend the combo. The move can also be followed up with a back aerial as a kill confirm, which can kill early as around 50% at the ledge on smaller stages with the tipper.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Standard 60 100 0   6.0 top 0.0 6.0 9.0 1.1× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 50 150 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-13
Hitbox 12
Throw Release 13
Interruptible 32
Animation length 63
                                                                                                                             
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible