Bayonetta up throw hurtbox and hitbox visualization | ||||
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OverviewEdit
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true combo potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
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Throw | |||||||||||||||||||||||
Throw | 0 | 4.5% | Forward | 60 | 88 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-10 |
---|---|
Hitbox | 9-14 |
Throw Release | 10 |
Interruptible | 36 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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