OverviewEdit
A split-legged axe kick. It is based on Bayonetta's standard aerial kick in Bayonetta. A stall-then-fall with low duration and ending lag, which allows her to safely recover afterward if used off-stage. It is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. Can be used after her special move combos to catch opponents who attempt to punish her increased landing lag. The Bullet Arts version fires one gun from her heel forward, but only upon landing.
Update HistoryEdit
- Down aerial descends immediately when using the move after being launched.
HitboxesEdit
AttackEdit
Landing Bullet ArtsEdit
The bullet is shot from Bayonetta's left leg gun.
TimingEdit
AttackEdit
The move resets Bayonetta's horizontal momentum and first sets her vertical speed to 0.5 on frames 1-17, then sets it to -4.2 from frame 18 onward. Manual horizontal movement is also disabled during frames 1-35.
If Bayonetta lands during frames 42-49, the move will not have a landing hitbox and she will be unable to use Bullet Arts.
Initial autocancel | 1-16 |
---|---|
Early hit | 18-24 |
Late hit | 25-35 |
Ending autocancel | 50- |
Interruptible | 53 |
Animation length | 57 |
LandingEdit
Hitboxes (early, late) | 1-2, 3-4 |
---|---|
Bullet Arts window | 8 |
Interruptible | 31 |
Animation length | 45 |
Landing Bullet ArtsEdit
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 6 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 6 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
State change |
Autocancel |
Interruptible |
|