OverviewEdit
A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
Throw and Hitbox DataEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 3% | 0 | 60 | 150 | 0 | 6.0 | 0 | 0.0 | 17.0 | -7.0 | 1.0x | 1.0x | 0% | Kick |
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
0 | 6% | Standard | 80 | 60 | 0 | 0 | None | None | |||||||||||||||
1 | 3% | Standard | 40 | 100 | 0 | 0 | None | None |
TimingEdit
Invincibility | 1-18 |
---|---|
Hitbox | 14 |
Throw Release | 15 |
Interruptible | 50 |
Animation length | 76 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|