Super Smash Bros. 4

Ness (SSB4)/Forward aerial

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Revision as of 10:50, March 10, 2017 by CpnFlacon (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 4 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{S...)
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Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 1   16 60 0 5.0 0 0.0 4.8 10.0 0.8x 1.0x 0%               Magic zap  
1 0 1% 1   16 60 0 1.5 0 0.0 3.8 6.0 0.8x 1.0x 0%               Magic zap  
Final hit
0 0 4% 1   32 150 0 8.0 0 0.0 4.8 9.6 1.0x 1.5x 0%               Magic zap