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Angling

Revision as of 18:19, March 7, 2016 by 24.211.128.26 (talk) (→‎Super Smash Bros. 4: Added Corrin's angling fsmash.)

Angling is the term used to describe the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, a player just has to hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes however works differently, and depends on the game. In Melee, angling smash attacks is somewhat difficult; players have to hold the direction of the C-Stick or Control Stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube Controller's control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up/diagonally down inputs an up smash/down smash instead of an angled forward smash (unlike with tilts). In Brawl, players can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do; this mechanic of angling smashes is retained in Super Smash Bros. 4. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a Control Stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

Characters that can angle their attacks

Super Smash Bros.[1]

Character Forward Tilt Forward Smash
  Luigi    
  Mario    
  Donkey Kong    
  Samus    
  Captain Falcon    
  Ness    
  Yoshi    
  Kirby    
  Fox    
  Pikachu    
  Jigglypuff    

Super Smash Bros. Melee

Character Forward Tilt Forward Smash
  Dr. Mario    
  Mario    
  Luigi    
  Bowser    
  Yoshi    
  Donkey Kong    
  Captain Falcon    
  Ganondorf    
  Falco    
  Fox    
  Ness    
  Ice Climbers    
  Kirby    
  Samus    
  Pikachu    
  Jigglypuff    
  Mewtwo    

Super Smash Bros. Brawl

Character Forward Tilt Forward Smash
  Mario    
  Luigi    
  Bowser    
  Donkey Kong    
  Diddy Kong    
  Yoshi    
  Wario    
  Zelda    
  Ganondorf    
  Samus    
  Zero Suit Samus    
  Ice Climbers    
  R.O.B.    
  Kirby    
  Fox    
  Falco    
  Wolf    
  Captain Falcon    
  Pikachu    
  Squirtle    
  Ivysaur    
  Lucario    
  Jigglypuff    
  Ike    
  Ness    
  Lucas    
  Sonic    

Super Smash Bros. 4

Character Forward Tilt Forward Smash
  Mario    
  Luigi    
  Bowser    
  Yoshi    
  Rosalina    
  Bowser Jr.    
  Wario    
  Donkey Kong    
  Diddy Kong    
  Little Mac    
  Zelda    
  Ganondorf    
  Samus    
  Zero Suit Samus    
  Ike    
  Duck Hunt    
  Kirby    
  Fox    
  Falco    
  Pikachu    
  Charizard    
  Lucario    
  Jigglypuff    
  Greninja    
  R.O.B.    
  Ness    
  Captain Falcon    
  Shulk    
  Dr. Mario    
  Pac-Man    
  Sonic    
  Mewtwo    
  Lucas    
  Corrin    
  Mii Brawler    

Examples of moves with notable angling properties

  • In Brawl, if Luigi angles his forward smash upwards, it has additional IASA frames, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.
  • In Brawl, when Luigi's forward tilt is angled downward, it deals no knockback at all.
  • In SSB4, Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook.

References