Super Smash Bros. Melee

Falco (SSBM)/Up aerial

Overview

 
Hitbox duration of Falco's up aerial.

Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than Fox's up aerial. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his Down aerial. It is more effective as a KO move against floaties, as it can be used as an alternative to his shine to Star KO on stages with low ceilings such as Yoshi's Story and Pokémon Stadium. It can be used as a followup to shine against many characters. It can be used to techchase fastfallers on a platform above Falco, because of it's tall second hitbox (Falco can short hop and stay below the platform when doing this). It can also situationally be used as a followup to an up throw (depending on the opponent's DI).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 6% 0   40 20 0 3.1248 17 0.0 0.0 -1.5624             Slash
1 0 6% 0   30 20 0 3.906 17 0.0 0.0 -3.1248             Slash
2 0 6% 0   30 20 0 3.906 4 0.0 0.0 0.0             Slash
Hit 2
0 0 10% 0   22 120 0 3.659922 13 0.0 0.0 0.0             Kick
1 0 10% 0   22 120 0 5.4684 15 0.0 0.0 0.7812             Kick
2 0 10% 0   30 20 0 3.906 4 0.0 0.0 0.0             Slash

Timing

Attack

Initial autocancel 1-7
Hit 1 8-9
Hit 2 11-14
Ending autocancel 26-
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Similar moves