Yoshi in Super Smash Bros. 4 | |
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Universe | Yoshi |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Super Dragon |
“ | Yoshi Rolls into Battle! | ” |
—Introduction Tagline |
Yoshi (ヨッシー, Yoshi) was confirmed to return as a playable fighter in Super Smash Bros. 4 during the April 8th, 2014 Super Smash Bros. Direct. He was among the first wave of amiibo figures and was the last of the original eight starting characters of Super Smash Bros. to be announced.
Yoshi is voiced by Kazumi Totaka, whose voice clips were used from earlier installments of Super Smash Bros., and every other game Yoshi spoke in since Yoshi's Story.
Attributes
Yoshi is relatively heavy, possesses average walking speed and air acceleration, a fast dashing speed, the fastest air speed, below average gravity and among the lowest falling speed and traction ratings. These give him excellent aerial mobility and great ground mobility, without making him frail or susceptible to juggling. Additionally, he has the ability to crawl.
Yoshi's greatest strength is the utility of his moves. His neutral and tilt attacks are all very fast, leaving him exposed for very small amounts of time. They additionally send opponents either vertically or horizontally, allowing follow-ups or edgeguarding opportunities. His dash attack has decent knockback and a lot of momentum, allowing easy cross-ups and making it tricky to punish. His smash attacks are decently quick and have high power, while not lacking in range either. His down smash is, like down tilt, a semi-spike, making it very good at edgeguarding and a dependable KO move. His aerial game is also versatile and benefits a lot from Yoshi's stats. His neutral aerial has a lasting hitbox and comes out very quickly, on frame 3, making it great at breaking combos and juggles. His forward aerial can either meteor smash or send opponents diagonally with high knockback, and is capable of autocancelling in a short hop. His up aerial is his strongest aerial and can easily KO opponents vertically, complimented by its long range. His back aerial is excellent at edgeguarding, because the first two hits have the autolink angle and the third hit has high base knockback. Finally, his infamous down aerial is the most damaging aerial in the game, dealing 32% damage, making it deadly against shields.
His special moveset is also very useful. Egg Lay immobilises opponents and allows for free hits. If opponents don't break out of the egg while near the edge, they will also be KOed or unable to recover. Egg Roll can be used instead of dashing as a retreating option and deal some damage in the process. Egg Throw gives Yoshi a dependable projectile that can be used to stop approaches, or let Yoshi close in on the opponent. Lastly, Yoshi Bomb can be used out of shield, as a surprise KO move, or as an alternative to fast falling.
However, Yoshi has noticeable weaknesses. His main weakness is his vertical recovery. While his stats alone allow for long horizontal recovery, his Egg Throw gives minimal vertical distance. Even though he has the highest midair jump with a certain amount of launch resistance, he is overly reliant on it to recover, and has no hope of doing so if he's hit out of it. This makes him heavily susceptible to meteor smashes and footstool jumps. Another weakness is his poor grab game. His grab, despite having good range, has moderate startup and high ending lag, making it very punishable if missed. His pummel is the only positive trait of his grab game, being quick and decently damaging. His forward and back throws are his fastest and strongest throws, but they can't KO until 270% and have only three follow-ups (dash attack, up smash and forward aerial), with none of them being guaranteed. His down throw has too high base knockback and is too slow to combo effectively. Lastly, his up throw is too weak to KO even well over 350%, too strong to combo, and too slow to pressure. Finally, his ability to escape pressure is limited, since his rolls don't give much distance, and along with his sidestep, are among the slowest in the game.
Yoshi can gain noticeable benefits from his custom moves. Lick can act as a potential KO move, since it has unusually high knockback for a special move. Egg Launch deals more damage and can throw oppontents offstage, minimizing their chances of recovering and giving Yoshi some space. Heavy Egg Roll is slower, but deals much more damage and has launch resistance throughout. Light Egg Roll has more power and moves higher and faster, but ends after the bounce. High Jump gives more distance, improving vertical and horizontal recovery, at the cost of not throwing eggs. Star Bomb has less power, but the stars are larger and more damaging. Crushing Bomb is slower and has no stars, making it easily punishable, but has much more power, KOing as low as 80%.
Overall, Yoshi is a balanced character. His weaknesses are easily exploitable, but outside of that, he has no real problem dealing with any opponent.
Changes from Brawl
Yoshi has been significantly buffed in the transition from Brawl to SSB4. Many of his attacks have more speed and utility in addition to improving his combo game. He also has less trouble KOing with some of his attacks thanks to his new KO set-ups and his KOing options having been strengthened. Yoshi can now jump out of shield, removing his main weakness in Brawl. However, Yoshi received sizable nerfs to his damage racking game. Many of his attacks deal less damage and he can no longer perform his powerful air release infinite. In addition, his fastest grab (pivot grab) has more ending lag. Despite these nerfs, though, his buffs have a significantly greater impact, leading to Yoshi being a better character than in Brawl.
Aesthetics
- Yoshi looks significantly more cartoonish and his body has been somewhat re-proportioned, making him better resemble his recent appearances in the latest Mario and Yoshi games. To further keep in-line with the more vibrant aesthetics in SSB4, his overall color scheme is now noticeably brighter compared to the more reserved color scheme he had in Brawl.
- Like Bowser, Yoshi's posture is more erect and he has a more "battle ready" stance after having stood hunched over like a dinosaur in the previous Super Smash Bros. games. This is translated into his moveset, be it through a tweaked animation or through a completely new attack. The straighter pose also adjusts Yoshi's hurtbox so that its shape is less awkward. He will still revert to his previous hunched standing animation from Brawl if he holds a small item, though, which curiously includes his old idle poses as well.
- The eggs formed with Yoshi's on-screen appearance, shield, Egg Throw, Egg Lay and Egg Roll now match his selected color. However, a Yoshi swallowed by Kirby's copied Egg Lay will be trapped in an egg featuring his own selected color.
- Egg Throw now leaves a small rainbow trailing behind the egg when Yoshi throws it.
Attributes
- Yoshi is lighter (107 → 104), now having the same weight as Captain Falcon and Link.
- Yoshi is able to jump out of shield for the first time since SSB. This greatly expands his defensive options and allows him to combat pressuring situations with much greater ease than in Brawl. [1]
- Yoshi's double jump now decelerates after starting at full speed.
- Yoshi dashes faster (1.68 → 1.86).
- Even though Yoshi's air speed is still the highest in the game, it has been lowered (1.316 → 1.28).
Ground attacks
- First hit of neutral attack can set up moves more reliably, particularly up smashes.
- Jab combo does less damage (9% → 7%).
- Forward and down tilts have been sped up.
- Up tilt, forward tilt, down tilt, up smash, forward smash and down smash all deal less damage (11%/10% → 7% (up tilt), 8%/9%/10% → 8%/7% (forward tilt), 10%/5% → 5%/4% (down tilt), 16% → 14% (up smash), 16% → 15%/14%/13% (forward smash), and 14%/13% → 12%/10% (down smash)).
- Yoshi has a new dash attack, a running side kick. It has more range, less lag, and a longer slide afterwards compared to the previous dash attack.
- Yoshi has a new up smash, a backflip kick. It has less ending lag as well as more knockback (23 base/83 growth → 37 base/ 95 growth) compared to the previous up smash.
- Up smash has significantly less backwards range.
- Down smash's sweetspot has much stronger knockback (30 base/53 growth → 40 base/81 growth) and is now a reliable KOing option again, although it is not as powerful as it was in Melee.
Aerial attacks
- All aerials deal less damage (12%/9%/6% → 10%/7%/5% (neutral aerial), 16%/15% → 15%/14% (forward aerial), 13% → 12% (up aerial), 14% → 10% (back aerial), and 33% → 32% (down aerial)) and except for up aerial, their knockback was compensated.
- Forward aerial is faster (frames 16-20 → frames 19-21).
- Back aerial now has a more accentuated final hit and its hits connect better.
- Back aerial now only hits three times as opposed to four.
- Down aerial's final blow now hits grounded opponents horizontally, which makes the move safer to use on grounded, non-shielding opponents. The animation is also significantly faster, and the increased shieldstun as of update 1.1.1 enables it to pressure shields more effectively.
- Down aerial's final hit sends aerial opponents upwards, removing its potential of meteor smashing.
Throws/other attacks
- The crash glitch that occurs when escaping from the tip of Yoshi's tongue's grab before it enters his mouth has been fixed.
- Yoshi is no longer capable of an air release chain grab.
- Pivot grab has more ending lag.
- Yoshi's floor attacks deal slightly more damage.
Special moves
- Egg Roll no longer puts Yoshi into a helpless state. Yoshi can also, for the first time, jump during Egg Roll, allowing the player to mix up the way by which they approach the target as well as dodge incoming projectiles.
- Egg Throw is slightly faster. Yoshi no longer loses horizontal momentum while performing Egg Throw, allowing it to be used for approaching and combos, as well as greatly increasing his horizontal recovery.
- Egg Throw deals less damage (9% → 6%) and covers less distance. Yoshi can no longer edge cancel Egg Throw.
- Aerial Yoshi Bomb's base knockback has been increased (55 → 70). This restores its niche as a situational KOing option and a potent surprise attack.
- Yoshi no longer vocalizes when performing Yoshi Bomb.
- Super Dragon deals less damage overall. Its duration has also noticeably decreased.
- Super Dragon's Fireball deals 1% more damage and passes through multiple players.
Update history
Game updates have brought Yoshi a few slight nerfs. These include increases to the landing lag of his down air and the start-up lag of Egg Lay in update 1.0.4 and his forward smash's range being decreased in update 1.0.6. However, he has also obtained a few buffs as well that help compensate, as well as making his recovery better with customs on. Yoshi also benefits from the changes to shield mechanics brought about recent updates, which allow his down aerial and Yoshi Bomb to damage shields much easier.
- Fixed a glitch where Yoshi could perform a super high High Jump immediately after using Yoshi Bomb.
- Fixed a glitch where Yoshi could teleport back to an edge after using his up special.
- Fixed a glitch where Egg Lay could enable characters to grow to gigantic sizes in Multi-Man mode.
- Yoshi can no longer slide on slopes with Yoshi Bomb.
- Down aerial's landing lag increased.
- Egg Lay's start-up lag increased.
- Egg Lay and Egg Launch's grab bubble's 0 radius decreased: 5.0 → 4.0
- Egg Lay and Egg Launch's grab bubble's 2 radius decreased: 6.8 → 5.9
- In certain situations, Yoshi gains five frames of intangibility.
- Ledge attack's ending lag decreased.
- Part of forward smash has been made irreversible.
- Upward angled forward tilt's start-up lag decreased.
- Forward smash's range decreased.
- Back aerial has reduced SDI multiplers: 1.0 → 0.5 and its hitbox angle has been altered 365° → 366°. This makes the its hits connect together better.
- Back aerial stops auto-cancelling 5 frames earlier: frame 11 → 6.
- Fixed a glitch where Yoshi Bomb could enable Yoshi to grab a ledge so long as he was very close to it and the control stick was tilted upward or toward the stage.
- High Jump's ending lag decreased by 4 frames.
- Ledge get-up attack's shield damage increased: 0 → 1.
Moveset
Name | Damage | Description | ||
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Neutral attack | 3% | Yoshi quickly kicks with his left foot and then his right foot. The first hit can set up a KOing move like down smash, while the second can combo into dash attack or dash grab at low percents. | ||
4% | ||||
Forward tilt | ↗ | 8% | Yoshi spins and swipes opponents with his tail. A very quick move. | |
→ | 7% | |||
↘ | 8% | |||
Up tilt | 7% | Yoshi crouches down and flicks his tail upward. A good combo starter. | ||
Down tilt | 5% (base), 4.5% (mid), 4% (tip) | Yoshi performs a low sweep with his tail. A semi-spike. | ||
Dash attack | 9% (clean), 6% (late) | Yoshi performs a running side kick followed by an awkward stumble. | ||
Forward smash | 13% (tip), 15.5% (nose), 14% (body) | Yoshi performs a powerful headbutt. | ||
Up smash | 14% (clean), 12% (late) | Yoshi performs a backflip kick. It can hit opponents immediately after performing Egg Lay. | ||
Down smash | 12% (tail), 10% (body) | Yoshi quickly strikes forward and then backward with his tail. It is a semi-spike like his down tilt. | ||
Neutral aerial | 10% (clean), 7% (mid), 5% (late) | Yoshi performs a flying kick. A standard sex kick, the size of his foot is larger during the attack to indicate an extended reach. Useful for spacing and a decent edge-guarding option. | ||
Forward aerial | 15% (body), 14% (head) | Yoshi winds up and slams his head downward. Can meteor smash if spaced properly. It has a slightly tweaked animation in that Yoshi now bends his head to the side while performing the attack. Capable of autocancelling in a short hop. | ||
Back aerial | 2.5% (hits 1-2), 5% (hit 3) | Yoshi rapidly wags his tail to repeatedly swat the opponent. The final hit has been accentuated. | ||
Up aerial | 12% | Yoshi flips his body and flicks his tail upward. A great KOing option. | ||
Down aerial | 3% (hits 1-6 center), 2% (hits 1-6 sides), 2.2% (hits 7-13 center), 1.5% (hits 7-13 sides), 1% (hit 14), 1% (landing) | Yoshi performs a downward Flutter Jump and rapidly kicks the opponent. The final kick can now hit opponents horizontally, improving the attack's potential on grounded opponents. The most damaging aerial in the game and a very useful tool for pressuring shields. | ||
Grab | — | Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he does not grab the opponent. Despite its appearance, Yoshi's tongue is not a tether, though its range and lag is between tethers and normal grabs. | ||
Pummel | 2% | Yoshi chews on the opponent. | ||
Forward throw | 7% | Yoshi spits the opponent forward. | ||
Back throw | 7% | Yoshi spits the opponent backward. | ||
Up throw | 5% | Yoshi spits the opponent upward. | ||
Down throw | 4% | Yoshi spits the opponent into the ground. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Egg Lay | 7% | Yoshi swallows the foe and turns them into an egg. When encased in an egg, the victim receives less damage and can repeatedly tap buttons to break free, but they are completely immobile and vulnerable to Yoshi's attacks while trapped. They also stay trapped longer the higher their damage is. |
Custom 1 | Lick | 10% | Yoshi pokes the enemy with his tongue, similarly to how it operated in The Subspace Emissary. Surprisingly powerful, it is able to KO under 150%. | |
Custom 2 | Egg Launch | 10% | The egg Yoshi lays is fired backwards, but it is easier to break out of. | |
Side special | Default | Egg Roll | 4% (base), more with speed | Yoshi eggs himself and rolls around, barreling through opponents to attack. While he can jump, the move only does damage while on the ground. |
Custom 1 | Heavy Egg Roll | 4% (base), more with speed | Significantly slower, but also significantly stronger. Has super armor. | |
Custom 2 | Light Egg Roll | 4% (base), more with speed | Considerably stronger and faster, but bounces once and breaks on the second bounce. | |
Up special | Default | Egg Throw | 1% (contact), 5% (explosion) | Throws an egg in a controllable, parabolic arc. When used in midair, it gives Yoshi a small boost upward, which gets weaker and weaker the more times it is used consecutively. A very versatile projectile. |
Custom 1 | High Jump | 0% | Increases the height gained, but does not throw eggs. | |
Custom 2 | Timed Egg Throw | 9% | Eggs thrown are stronger when they explode, but travel harmlessly through enemies instead of exploding on contact, and gives no boost in the air, like SSB and Melee. | |
Down special | Default | Yoshi Bomb | 4% (hop), 15% (ground drop), 12% (air drop), 4% (stars) | Yoshi quickly leaps into the air to perform a Ground Pound, which produces stars when he lands. |
Custom 1 | Star Bomb | 3% (hop), 4% (drop), 8%/6%/4% (stars) | It has much less power, but the stars produced are larger and stronger. | |
Custom 2 | Crushing Bomb | 5% (hop), 18% (drop) | It has much more power, but is slower and produces no stars. | |
Final Smash | Super Dragon | 3% (contact), 6%/4%/3% (fire breath), 18%/14%/12% (fireball) | Yoshi sprouts a pair of angelic wings and gains the ability to breathe fire. While transformed, he can shoot large fireballs with the attack button, and can breathe a continuous stream of flames by staying idle. Lastly, Yoshi can make use of his newfound power of flight and invincibility to charge into rivals, but taking damage reduces the amount of time he stays transformed, as with most other Transformation Final Smashes. |
On-screen appearance
- Yoshi bursts out of a Yoshi Egg.
File:Battle Entrance (Yoshi).jpg |
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Taunts
- Up taunt: Dances around in a circle and cries "Yoshi!" upon finishing.
- Side taunt: Yoshi chases his tail, followed by a brief pause to stare at it.
- Down taunt: Looks towards the screen and jumps excitedly up and down with his arms flailing. He cries "Yoshi! Yoshi!". The taunt originates from Super Smash Bros..
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Does a short dance.
- Looks around.
Crowd cheer
English | Japanese | |
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Cheer | ||
Description | Yo-shi! | Yo-shi! *claps 3 times* |
Pitch | Group chant | Female |
Victory poses
- Punches the air, then makes a "ta-da" pose. This is his "character chosen" animation from Super Smash Bros.
- Looks up at the sky with his hands together, spins once, and gives the V sign.
- Angrily, he punches a few times, and then turns his back on the screen facing right. This is likely a reference to Akuma's Raging Demon from Street Fighter, and has an identical end pose.
Victory Fanfare
In Competitive play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Yoshi | 3111 | 2111 | 1311 | 1211 | 3211 |
3311 | 2211 | 2311 | 2113 | 3112 |
Notable players
Trophies
- Yoshi
- They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.
- : Super Mario World (08/1991)
- : Super Mario World 2: Yoshi's Island (10/1995)
- Yoshi (Alt.)
- When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.
- : Super Mario World (08/1991)
- : Super Mario World 2: Yoshi's Island (10/1995)
- Super Dragon
- A pair of wings appear on Yoshi's back, turning him into an angelic dragon. While the Final Smash is active, he can fly freely through the air, and is invincible to boot. He constantly breathes fire, can ram into opponents, and can also shoot fireballs that deal a lot of damage and have great launching power, especially at close range.
- YoshiAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- All-Star Battle: Regulars: Yoshi is one of the opponents fought in this event. All opponents are starter characters from the original Super Smash Bros. game.
- King of the Yoshis: Yoshi must defeat seven other Yoshis in a stock match.
Co-op Events
- Food Fight: Yoshi, Wario, and Pac-Man are all opponents that Kirby and King Dedede must defeat.
- Robots vs. Dragons: A giant Yoshi appears as one of the opponents that Mega Man and R.O.B. must defeat.
- Scheming Sorcerer: Yoshi and Toon Link must defeat male and female Robin, followed by giant male Robin and giant metal female Robin.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Alternate costumes
The eggs Yoshi creates are now in the selected color.
Gallery
Yoshi's amiibo.
Yoshi's forward tilt with Zelda's Phantom Slash.
Using Egg Throw on a Smash Ball.
Yoshi Bomb with Bowser and Toon Link.
Down taunt with Kirby.
Getting hit by a banana peel from Diddy Kong.
Posing with Luma.
Jumping away from a shark with Pikachu and Diddy Kong.
Trivia
- Yoshi is the only veteran that is not an alternate form or part of a set to have splash art and an introduction tagline accompany his reveal.
- Yoshi is the only member of the Original 8 and one of the only three SSB characters to be absent from NON-DLC posters containing newcomers, the other two being Ness and Jigglypuff except they don't appear in any poster art.
- He is also the only one of the Original 8 to not be revealed at E3 2013 and the last one to be revealed overall.
- Even though Yoshi does not vocalize the Yoshi Bomb anymore, he still has the sound effect in the Sound Test.
- This is the first game where Yoshi receives new alternate costumes under normal circumstances.
- Yoshi, Captain Falcon, and Jigglypuff are the only characters to use voice clips from all four Super Smash Bros. installments.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Yoshi universe | |
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Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |