User:Nyargleblargle/Smash 5 Ideas

< User:Nyargleblargle
Revision as of 14:59, October 30, 2015 by Nyargleblargle (talk | contribs) (Finally, a new mode)

A list of ideas I have for the next Smash game. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.

Fighters

  •   Meteor smashes now bury grounded opponents.
  •   DI returns, but combined with vectoring a less extreme version of vectoring.
  •   L-canceling returns, having a 20-frame input window but only canceling 25% of the animation, to avoid a skill gap.
  •   Characters now fall more slowly against a wall, having a special pose.
  •   Characters may now have three unique custom moves for specific inputs. For further information on general changes to custom specials, see the Modes section.
Playable Characters
 
Mario
 
 
Luigi
 
 
Donkey Kong
 
 
Link
 
 
Samus
 
 
Kirby
 
 
Yoshi
 
File:NyargleblargleFox.jpg
Fox
 
 
Pikachu
 
 
Jigglypuff
 
 
Ness
 
 
Captain Falcon
 
 
Marth
 
 
Pit
 
 
Dark Pit
 
 
Villager
 
 
Black Shadow
 
 
Face Raider
 
 
Mallo
 
 
Rayman
 

Stages

Universal

  • Each stage has three variations, including one Ω form variation without hazards.
  • Ω form stages may now have soft platforms.
  • Each stage has four songs, including at least one new remix. The song can be selected by holding an input on the D-Pad.


  NOTE: Most depictions of characters in the images below would not appear in the actual game.
Stages
 
Battlefield
 
 
Final Destination
 
 
Super Mario Maker 2
 
 
Autumn Heights
 
 
Death Mountain
 
 
Clock Tower
 
 
Tourian
 
 
Old Odyssey
 
 
Looker Bureau
 
 
Secret Base
 
 
Pushmo Park
 
 
Castle Rock
 
File:New mushroom kingdom01.png
  3D Land
 
 
  Rainbow Road
 
 
  Pirate Ship
 
 
  Green Greens
 
 
  Corneria
 
 
  Prism Tower
 

Items

Traditional items
 
Smash Ball
 
 
Assist Trophy
 
 
Home-Run Bat
 
 
Super Mushroom
 
 
Fire Flower
 
 
Shell
 
 
Hammer
 
 
Spring
 
 
Heart Container
 
 
Bunny Hood
 
 
Deku Nut
 
 
Screw Attack
 
 
Warp Star
 
 
Maxim Tomato
 
 
Poké Ball
 
 
Master Ball
 
 
Potion
 
 
Killing Edge
 
 
X Bomb
 
 
Motion-Sensor Bomb
 
Assist Trophies
 
Fawful
 
 
Waluigi
 
 
Sprixies
 
 
Cranky Kong
 
File:NyargleblargleRambi.png
Rambi
 
 
Tingle
 
 
Midna
 
 
Adam Malkovich
 
 
Prince Fluff
 
 
Adeleine
 
 
Baby Mario
 
 
Krystal
 
 
Samurai Goroh
 
 
Jeff
 
 
Lyn
 
 
Magnus
 
 
Kat & Ana
 
 
Louie
 
 
Professor Hector
 
 
Shadow

 

 
Elec Man
 
Poké Ball Pokemon
 
Meowth
 
Chansey
 
Magikarp
 
 
Snorlax
 
Mew
 
 
Chikorita
 
Togepi
 
 
Suicune
 
 
Celebi
 
 
Blaziken
 
Gardevoir
 
Kyogre
 
 
Palkia
 
 
Arceus
 
 
Victini
 
 
Snivy
 
Emolga
 
Fennekin
 
Gogoat
 
Xerneas
 

Modes

Character Customization

  • Custom special moves are now available from the beginning of the game.
  • Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
    • In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
  • Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
  • A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.

Costume Creator

A new mode that allows players to create their own alternate costumes. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online.

Classic

  • Now works similarly to how it does in Brawl, but with a single-path map shown between matches and the difficulty system of Smash 4.

Master Core

  • Final form on 8.5 difficulty or higher is now Shadow Tabuu, with most of the same attacks as the namesake had in Brawl.

Stadium

Multi-Man Smash

  • Opponent is now the Fightjng Shadow Team, with all-black versions of each character.

Online

With Anyone

  • Players are now able to see the character their opponent(s) are selecting.
  • Custom specials allowed.

Action Blitz

  • A new mode, designed to be a combination of Smash Run and Classic Mode.
  • The first portion involves fighting enemies from a specific universe on a stage from that universe (ie Mario enemies are fought on Mario stages).
    • Defeating enemies grants the player access to uses of Powers.
  • The second portion involves one randomly-generated round of Classic Mode. Stat boosts will be granted based on how the player plays during the match. The mode will then return to the first portion.
  • Players can save their character's progress and battle against others' characters online.