This page is protected to preempt unconstructive edits.
Super Smash Bros. 4

Ness (SSB4)

Revision as of 19:16, December 31, 2014 by PKBeam (talk | contribs) (→‎Changes from Brawl: Ness' Ftilt and Fsmash are largely unchanged. Dair was nerfed. Source from Smashboards Ness Brawl/SSB4 frame data.)
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.
This article is about Ness's appearance in Super Smash Bros. 4. For the character in other contexts, see Ness.
Ness
in Super Smash Bros. 4
Ness
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in SSB
in Melee
in Brawl
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash PK Starstorm
Ness (SSB4)

Ness returns as a playable character in Super Smash Bros. 4. Ness was officially confirmed on October 3rd, 2014 alongside Falco and Wario, but was leaked beforehand on September 11th by a leaker's Twitch stream.

As in every previous Smash installation, Ness is voiced by Makiko Omoto, who recorded new voice clips for the game.

How to unlock

Complete one of the following:

After completing one of the two methods, Ness must then be defeated on Magicant.

In Super Smash Bros. for Wii U, Ness is a starter character.

Changes from Brawl

Ness has been greatly buffed from Brawl, most notably with his detrimental extended grab release animation removed.

  •   Ness has overall greater speed.
  •   Dash attack and forward aerial are stronger.
  •   Yo-yo smashes (down smash and up smash) now deal properly-increased damage when charged, can be charged while near the edge and are now K.O. moves at 100% for down smash and 120% for up smash. Additionally, the former now has a sourspot which deals 1% damage at the rope of the yo-yo that links to the yo-yo hitbox.
  •   Neutral air deals more damage.
  •   Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.
  •   PK Flash seems to travel faster.
  •   PK Fire travels much farther.
  •   PK Thunder travels faster, has a larger hitbox and can go through enemies during the beginning of the attack. PK Thunder 2 also has much greater knockback and is faster.
  •   PSI Magnet has less ending lag and is larger, increasing its range.
  •   Forward smash can now be pivot-cancelled.
  •   Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.
  •   Down aerial's Meteor Smash hitbox has been shortened to a one frame window in the attack and is now harder to hit with.
  •   PK Thunder and PSI Magnet are now light blue like in Melee.
  •   PK Flash is a much darker green.
  •   PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.
  •   Dash attack has more intense lighting effects.
  •   Up tilt changed to its SSB64 animation.
  •   Down aerial has an extra spin in its animation.
  •   PK Starstorm now fires a thin, aimable line of meteors from the top-center of the stage (similar to Aura Storm). This leaves it with blind spots but deals more reliable damage when it does hit.
  •   His yo-yo is colored green instead of yellow.
  •   Down throw has PSI graphics added to its fire graphics, similarily to Zelda's down throw.

His appearance is different from his other Smash Bros. appearances, being overall thinner, especially in the face, and the colors of all of his clothing items being much more brightly colored, like in his original game. The brighter colors also go with the rest of the characters' new looks. His face is also missing the slight pink blushes he had in past games. His head is also smaller and more proportional. His shirt is missing a yellow stripe at the bottom that had been present in the previous games, although it was also missing in Melee's opening animation.

Update history

  1.0.4

  •   Ending lag of PK Thunder 2 is increased
  •   Down throw damage reduced from 9% to 7%.

Moveset

  Name Damage Description
Neutral attack   2% Ness punches twice, then kicks.
2%
4%
Forward tilt rowspan="1" 9-10% Ness kicks with a foot forward. Can be angled.
Up tilt rowspan="1" 7% Ness pushes upward with both hands. Produces a PSI spark.
Down tilt rowspan="1" 2-4% Ness crouches and very quickly kicks out in front of him.
Dash attack 2,% 4%, 2% Ness sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.
Forward smash - 28% Ness swings his bat.
Up smash 12% Ness sends his yo-yo forward and performs "around-the-world" over himself.
Down smash 16% Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back.
Neutral aerial rowspan="1" 11% Ness spins diagonally in the air with his arms outstretched.
Forward aerial rowspan="1" 1%, 2%, 4% Ness sticks out his palms sending a stream of PSI sparks in front of him.
Back aerial 15% Ness kicks out backwards with both feet.
Up aerial 13% Ness headbutts up into the air.
Down aerial 12% Ness pulls his legs to his body before stomping down into the air, producing a PSI spark. This attack can meteor smash.
Grab Grabs with both hands.
Pummel 1% Ness headbutts the opponent.
Forward throw 11% Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
Back throw 11% Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling.
Up throw 10% Ness psychokinetically spins the opponent above his head before sending them up.
Down throw 9% Ness throws his opponent down and shoots out fire onto his opponent.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
7%
Floor attack (back)
Floor getups (back)
7%
Floor attack (trip)
Floor getups (trip)
7%
Edge attack
Edge getups
7% Ness flips onto the stage and does a sweep kick.
Neutral special Default PK Flash 9% - 37% A sphere of green light appears above Ness. As the attack button is held, the sphere moves downwards and increases in power, until the attack button is released or until it is fully charged, it explodes.
Custom 1 Rising PK Flash 6% - 24% The attack moves upward with minimal control. It has a larger hitbox at the cost of damage.
Custom 2 PK Freeze 10% - 19% Inflicts less damage, but freezes opponents. Works like Lucas's neutral special.
Side special Default PK Fire 4% (lightning), 2% (fire) Ness fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames.
Custom 1 PK Bonfire 2% (lightning), 3% - 5% (fire) The lightning-bolt doesn't travel as far, but the flame pillar sticks around longer.
Custom 2 PK Fire Burst 1% (lightning), 8% (fire) Releases a single flame when it hits and knocks opponents farther. It will always travel horizontally even when used in the air, similar to Lucas's variant of PK Fire.
Up special Default PK Thunder 8% (PK Thunder), 1% (Thunder's tail), 25% (PK Thunder 2) Ness creates a stream of lightning that can be aimed into opponents to deal damage with the head and stun with the tail. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as PK Thunder 2.
Custom 1 Lasting PK Thunder 7% (PK Thunder), 1% (Thunder's tail), 1,5% (PK Thunder 2, each hit), 10% (PK Thunder 2, last hit) Functions identically to Lucas's counterpart, with tighter turning and both the projectile and Ness piercing enemies.
Custom 2 Rolling PK Thunder ?% Slower yet larger PK Thunder. Both the projectile and Ness do more damage and knockback. However, the distance Ness moves with PK Thunder 2 is much shorter.
Down special Default PSI Magnet Ness creates a purple energy field around him which allows him to absorb almost any incoming projectile. It can be held in order to use it repeatedly.
Custom 1 PSI Vacuum 10% Ness draws opponents in, releasing an explosion when the move is released. It cannot absorb projectiles.
Custom 2 Forward PSI Magnet 9% Ness draws his Magnet in front of him, just like Lucas's version.
Final Smash PK Starstorm 8% per hit Large meteorites fall from the sky and cover the stage.

Taunts

  • Ness turns to the screen and nods him head while saying "Okay".
  • Ness takes his bat out and points it in front of him.
  • Ness releases a wave of PSI from his finger.

On-Screen Appearance

Ness teleports on the screen using PSI Teleport. He then shakes the ash off of his body.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of a portion of the title theme from the original MOTHER for the Famicom Disk System.

Alternate costumes

 
               

Trophy

Super Smash Bros. for Nintendo 3DS trophy descriptions

Ness's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Ness
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in Earthbound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
Ness (Alt.)
Ness may have psychic powers, but that doesn't mean he shies away from getting physical. His side smash packs a real punch if you hit enemies with the end of his bat, and it can even deflect projectiles! His up and down smashes also have a lot of range-Ness can land his strikes with ease!

Super Smash Bros. for Wii U

Gallery

Trivia

  • Many of his alternate special moves are similar, if not identical, to Lucas's special moves from Super Smash Bros. Brawl.
    • Because Ness posesses PK Freeze, he's the only character besides Palutena to have a sound clip unique to a custom move.