Super Smash Bros. Melee
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Super Smash Bros. 4

All-Star Mode

Revision as of 11:07, October 24, 2014 by Rtzxy (talk | contribs)
The All-Star rest station in Melee

All-Star mode (オールスター, Ōrusutā) is a gameplay mode, available in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that pits the player against every playable character in the game. The character chosen has a stock of only one life in this mode and is effectively given no opportunities to recover health. In Melee and Brawl, it is unlocked by unlocking every character within the game, but it is available from the start in SSB4.

Super Smash Bros. Melee

All-Star mode made its debut in Super Smash Bros. Melee, as an unlockable 1-player mode which puts the player up against every playable character in the game. Each battle selects a number of characters at random, fighting every character once - the only character immune to this is Mr. Game and Watch, whom is always fought last, in a team of 25. Each opponent faced wears up to 3 of the alternate costumes, with the exception of Mr. Game & Watch, who always wears his default (unless the player uses Mr. Game & Watch in his default costume, in which case the Game & Watches will instead use their red costume). If the player uses a character with an alternate costume and the player faces the same character, the character will either use up to 2 of the alternates, or use the default costume. The characters are fought on the "home stages" of the first member on the list (for example, if the team was Luigi, Pikachu, and Ice Climbers, the stage would be Mushroom Kingdom).

For the first four battles, the player battles against one opponent. After four battles, the player will battle against two opponents per battle. After eight battles, the player will battle against three opponents per battle until the last fight against Team Mr. Game & Watch.

Unlike Classic and Adventure modes, the player's percentage does not revert to 0% in between battles; players can only recover health by using one of three Heart Containers available between matches located in the All-Star Teleporter. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%, as they did in the original SSB) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal.

While players can use Ness's PSI Magnet and Mr. Game & Watch's Judgement to recover health, there is no other way to recover with the exception of the Heart Containers; items such as food, Maxim Tomatoes, and eggs do not appear at all in the mode.

As a reward, the player can also collect random trophies that appear after the third, sixth, ninth, and twelfth battles.

For characters with a home stage set outside their universe, the stage will have a more appropriate track from their series play; this acts as the only time these tracks can play on these stages. For instance, Pichu's stage is set as Fourside, but the "Battle Theme" plays. The only exception is Ganondorf, for whom the normal Brinstar Depths music is played.

Stages used
First character Stage
Dr. Mario Mushroom Kingdom II (Dr. Mario)
Mario Rainbow Cruise
Luigi Mushroom Kingdom
Bowser Yoshi's Island (Super Mario Bros. 3)
Peach Princess Peach's Castle
Yoshi Yoshi's Story
Donkey Kong Kongo Jungle
Captain Falcon Mute City
Ganondorf Brinstar Depths
Falco Venom
Fox Corneria
Ness Onett
Ice Climbers Icicle Mountain
Kirby Green Greens
Samus Brinstar
Zelda Temple
Link Great Bay
Young Link Jungle Japes (Saria's Song)
Pichu Fourside (Battle Theme)
Pikachu Pokémon Stadium
Jigglypuff Poké Floats
Mewtwo Battlefield (Poké Floats)
Mr. Game & Watch Flat Zone
Marth Fountain of Dreams (Fire Emblem)
Roy Final Destination (Fire Emblem)

Super Smash Bros. Brawl

All-Star mode returns in Brawl, and is mostly unchanged from Melee. The player still gets 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 life, and they do not regain health between matches without a Heart Container (although the player can now enter the teleporter without having to wait for their health to fully recover).

In addition to Ness and Mr. Game & Watch, Lucas and Peach can heal themselves without a heart container by using PSI Magnet and Peach Blossom respectively.

However, instead of the matches having progressively larger enemy teams in random order, the opponents are based on their series of origin - characters are grouped by series, and the first game to be released in that series (in Japan) is the deemed "Initial Release Date". From there, the series are fought in order of said date. As such, the player will always fight Mr. Game & Watch first and Olimar last. The highest count of enemies on the stage at a time is two. When a series has more than two opponents, a new fighter will appear a few seconds after the player KOs one of the opponents. In effect, this means that stages for Kid Icarus, Ice Climbers, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon, due to the latter universes having multiple opponents. In the case of Pokémon, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player will randomly battle Samus or Zero Suit Samus, and on the Zelda stage, they will battle Zelda or Sheik. Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents, the order of the opponents is random. So, even though the Mario universe will be fought at a fixed point, the characters within it appear in a random order. The stage the player fights each character on will be a home stage from Brawl, randomly selected if there are more than one (Battlefield and Final Destination are not considered home stages). Strangely, Mario Bros. is R.O.B.'s home stage instead of a Mario home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

The order in which `Universes` are fought is listed below:

All-Star mode order
Series Characters Debut date of series (Japan)
Game & Watch Mr. Game & Watch April 1980
Mario Bros. Mario, Luigi, Peach, Bowser July 1981
Donkey Kong Donkey Kong, Diddy Kong July 1981
Ice Climber Ice Climbers January 1985
R.O.B. R.O.B. July 1985
The Legend of Zelda Link, Toon Link, Ganondorf, Zelda or Sheik February 1986
Metroid Samus or Zero Suit Samus August 1986
Kid Icarus Pit December 1986
Metal Gear Snake July 1987
EarthBound (Mother) Ness, Lucas July 19891
Fire Emblem Marth, Ike April 1990
Yoshi Yoshi November 1990
F-Zero Captain Falcon November 1990
Sonic the Hedgehog Sonic July 1991
Kirby Kirby, Meta Knight, King Dedede April 1992
Star Fox Fox, Falco, Wolf February 1993
WarioWare Wario January 19942
Pokémon Pikachu, Squirtle, Ivysaur, Charizard, Lucario, Jigglypuff February 1996
Pikmin Olimar (Two Olimars in 2-player mode) October 2001

Notes:

  1. The 1989 game Mother featured no characters playable in Brawl. The first game in the series to do so was EarthBound/Mother 2, from August 1994.
  2. Wario's first appearance was actually the 1992 game Super Mario Land 2: 6 Golden Coins; however, according to Masahiro Sakurai on the Super Smash Bros Brawl website, this is based on his first main role in Wario Land: Super Mario Land 3. [1]

As a reward for completing this mode, the player will earn a trophy of their character using their Final Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op mode

All-Star mode in Brawl may be played with 2 players. When playing co-op, the player receives a total of 5 heart containers, but if either player dies, the game is over and will be asked to continue. The opponents are the same until the last battle where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). Playing All-Star with 2 players allows them to receive two them the Final Smash trophies at the same time. However, co-op play will not count towards the Challenges for All-Star mode, such as clearing it with ten characters.

Super Smash Bros. 4

Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete, as players cannot fight against characters they have not yet unlocked; the only way to completely beat All-Star mode and attain most of the rewards from the Challenges is by unlocking all characters.

The order in which different characters are fought is now based on a character's personal first appearance. For instance, players will face Samus in her armor form first, as her Zero Suit did not appear until over a decade after her series started.

Up to three enemies can appear at a time (two if played on co-op) with four to seven opponents per stage with a five minute time-limit. Stages are chosen randomly from the home stages of that era's characters; unlike previous games, this includes stages that are not yet unlocked.

Characters with alternate costumes that use unique models can be fought in said forms including Wire-Frame Little Mac, overalls Wario, male and female Robin and Wii Fit Trainer, and the alternate costumes of the Villager. Sportswear Zero Suit Samus, swimsuit Shulk, and hoodie Little Mac, however, cannot appear, even if playing as the default color of them. Both Alph and the Koopalings can take the place of their original characters, Olimar and Bowser Jr., respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in Pikmin 3 comes twelve years after Olimar's in Pikmin and the Koopalings' debut in Super Mario Bros. 3 predates Bowser Jr.'s debut in Super Mario Sunshine by fourteen years.

The recovery items available in the Rest Area are one Special Heart Container (healing 999%), a Maxim Tomato (healing 50%), a Fairy Bottle (healing 100%, but only if the player's damage is 100% or greater), and, if all characters are unlocked, a second Special Heart Container. Unlike Melee and Brawl, no items spawn in the battles, and attacks that can potentially heal the player (such as Wii Fit Trainer's Deep Breathing or Villager's Timber) will have no effect in the Rest Area, though they can perform such benefits in actual battles. Furthermore, self-inflicted damage, such as via Duck Hunt's Trick Shot or Link's Bombs, will not cause damage in the Rest Area.

While previous games used knockback handicaps to make each individual opponent easier to defeat, SSB4 instead uses damage multipliers to increase the damage dealt to opponents while reducing the damage taken by the player; the degree of damage done is influenced by the difficulty, with higher difficulties inflicting less damage to opponents and more to the player.

In Super Smash Bros. for Wii U, the order of the characters fought is reversed. The list below shows the order in the 3DS version.

All-Star mode order
Level Characters Stages (3DS Version)
Level 1 (1980-1984) Mr. Game & Watch (April 1980)
Pac-Man (May 1980)
Mario (July 1981)
Donkey Kong (July 1981)
Luigi (1983)
Little Mac (February 1984)
Flat Zone 2
Jungle Japes
Boxing Ring
Level 2 (1984-1986) Duck Hunt (April 1984)
R.O.B. (July 1985)
Peach (September 1985)
Bowser (September 1985)
Link (February 21, 1986)
Zelda (February 21, 1986)
Samus (August 1986)
Golden Plains
Mushroomy Kingdom
Gerudo Valley
Brinstar
Level 3 (1986-1990) Pit (December 1986)
Palutena (December 1986)
Mega Man (1987)
Marth (April 1990)
Dr. Mario (July 1990)
Yoshi (November 21, 1990)
Captain Falcon (November 21, 1990)
Reset Bomb Forest
Wily Castle
Yoshi's Island
Mute City
Level 4 (1991-1993) Sonic (1991)
Kirby (April 1992)
King Dedede (April 1992)
Wario (October 1992)
Fox (February 21, 1993)
Falco (February 21, 1993)
Meta Knight (March 1993)
Green Hill Zone
Dream Land
WarioWare, Inc.
Corneria
Level 5 (1994-1998) Ness (August 1994)
Diddy Kong (November 1994)
Pikachu (1996)
Charizard (1996)
Jigglypuff (1996)
Sheik (November 21, 1998)
Ganondorf (November 21, 1998)
Magicant
Unova Pokémon League
Spirit Train
Level 6 (2001-2006) Villager (April 2001)
Olimar (October 2001)
Bowser Jr. (August 2002)
Toon Link (December 2002)
Zero Suit Samus (2004)
Ike (2005)
Lucario (2006)
Tortimer Island
Distant Planet
3D Land
Level 7 (2007-2013) Rosalina (November 2007)
Wii Fit Trainer (December 2007)
Shulk (2010)
Dark Pit (March 2012)
Robin (April 2013)
Lucina (April 2013)
Greninja (October 2013)
Rainbow Road
Gaur Plain
Arena Ferox
Prism Tower

Italics denote unlockable characters and stages.

Unlike in previous games, the player cannot continue if they are defeated, but they will keep any gold, custom parts or trophies won.

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star mode one time will result in unlocking the Battlefield stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Smash" trophy of the character used, independent of the "Smash" trophies earned in Adventure Mode.

In Super Smash Bros. Brawl

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Final Smash" trophy of the character used.

In Super Smash Bros. for Nintendo 3DS

  • Clearing All-Star mode with any fighter will give an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar to Melee), compared to the default trophy earned in Classic Mode.
  • Clearing All-Star mode on Easy will gain a trophy of Epona.
  • Clearing All-Star mode on Medium will gain a trophy of Medusa, Queen of the Underworld.
  • Clearing All-Star mode on Hard will gain a trophy of Nintendoji.
  • Clearing All-Star mode with fifteen different characters will gain the All-Star Rest Area music.
  • Clearing All-Star mode with all characters will gain a King hat for a Mii Fighter.

In Super Smash Bros. for Wii U

  • Clearing All-Star mode with any fighter gives a trophy of the character's Final Smash like in Brawl.

Rest Area Music

In Melee

All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights.

In Brawl

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

In Smash 4

In Smash 4, the music is a light remix of the main theme.

Trivia

See also

References

  1. ^ Masahiro Sakurai (2nd April, 2008). All-Star (text). Smash Bros. DOJO!!. Retrieved on 1st August, 2014. “Wario's placement in All-Star mode”