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Super Smash Bros. 4

R.O.B. (SSB4)

Revision as of 09:30, October 4, 2014 by Awesomelink234 (talk | contribs) (→‎Trivia: Squashed a "you".)
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This article is about R.O.B.'s appearance in Super Smash Bros. 4. For the character in other contexts, see R.O.B..
R.O.B.
in Super Smash Bros. 4
R.O.B.
ROBSymbol.svg
Universe R.O.B.
Other playable appearance in Brawl


Availability Unlockable
Final Smash Super Diffusion Beam
R.O.B. (SSB4)

R.O.B. is a character in Super Smash Bros. 4. He was confirmed on September 11 on a leaker's Twitch stream. He has a new Final Smash. His other attacks seem to have the same properties as in Brawl, but are performed differently (for example, R.O.B. now crouches when performing his forward smash, and raises his arms when using Robo Burner).

His proportions and visual appearance are different than in Brawl: his head is seemingly smaller, and his appearance is more glossy and less metallic, putting him more in line with the original plastic toy.

Changes from Brawl

While R.O.B.'s moveset remains somewhat unchanged, many of his moves are both faster and stronger, overall buffing R.O.B., but not without some nerfs.

  •   Up tilt has more vertical range.
  •   Up throw deals more damage and has more KO power.
  •   R.O.B.'s forward smash, S3, has increased range and power.
  •   His up smash can now hit grounded characters more easily, and deals much more damage and is now exceptionally strong.
  •   Down smash deals more damage and KO power.
  •   Arm Rotor has a stronger finisher at the last hit.
  •   Back air deals more damage and is stronger.
  •   Dash attack deals more damage.
  •   R.O.B. has stronger out of shield options.
  •   Down throw does more damage and allows for better follow ups.
  •   Forward tilt does more damage.
    •   It has slightly less reach.
  •   Up air is now a KO move.
    •   It deals much less damage.
  •   Gyro has more priority.
    •   Gyros are slightly weaker in damage when thrown.
  •   Neutral air is much faster.
    •   It deals less damage.
  •   His forward air is faster, and swings from overhead.
    •   Forward air does less damage.
  •   Down air is faster in terms of both startup and ending lag.
    •   Deals less damage.
  •   R.O.B. appears to be larger, increasing range.
    •   This makes his hurtbox bigger.
  •   Forward throw does less damage.
  •   Back throw does less damage.
  •   R.O.B.'s Final Smash is now a large, directional laser, with high KO'ing power.
  •   R.O.B. raises his arms while using Robo Burner.
  •   R.O.B. now has an animation for failing to pull out a Gyro, if a Gyro is already present on the stage.
  •   Robo Beam's fully charged laser is now much taller at the front, but appears to travel a shorter distance.


The following moves appear unchanged:

Special Move Basic Custom 1 Custom 2
Neutral Special Robo Beam Piercing Robo Beam Quickshot Robo Beam
Side Special Arm Rotor Power Spin Quick Spin
Up Special Robo Burner Robo Blastoff Robo Flight
Down Special Gyro Burning Gyro Greasy Gyro
Final Smash unnamed

Palette Swaps

 

Gallery

Trivia

  • Depending on what version of the game the player has, R.O.B.'s default color palette changes. In English regions, he uses his North American grey color scheme, while in Japan, it uses his Famicom color scheme.