SSBM Icon.png

Falco (SSBM)/Neutral special

< Falco (SSBM)
Revision as of 19:16, April 27, 2014 by EXemplary Logic (talk | contribs) (with new functionality, no longer necessary)

Overview

 
The hitbox of Falco's Blaster, used on the ground.
 
The hitbox of Falco's Blaster, used in the air.

Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's Blaster in the original Smash Bros. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, up tilt, or even an forward smash.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 3% 0   0 100 101 1.1718 0 0.0 0.0 -0.7812             Punch      
1 0 3% 0   0 100 101 1.1718 0 0.0 0.0 -3.644298             Punch      
2 0 3% 0   0 100 101 1.1718 0 0.0 0.0 -6.507396             Punch      
3 0 3% 0   0 100 101 1.1718 0 0.0 0.0 -9.3744             Punch      

Timing

Ground

First loop frame 7
Repeat window 15-28
Shot 23
Last loop frame 30
Animation length 57
                                                                                                                 
                                                                                                                 

Air

First loop frame 4
Repeat window 5-16
Shot 13
Last loop frame 20
Animation length 42
                                                                                   
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Loop point
 
Continuable
  
Prop event

Properties

Shot lifetime 99 frames

Similar Moves