Super Smash Bros. Melee

Falco (SSBM)/Down tilt

< Falco (SSBM)
Revision as of 17:46, April 27, 2014 by EXemplary Logic (talk | contribs) (adding new termination template)

Overview

 
Hitbox of Falco's d-tilt.

Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on floaty characters, especially lighter ones. Despite its advantages, it has rather short range, and limited followup options, giving it a subpar combo ability. It also has moderately high ending lag. It isn't used commonly, as Falco usually has better options for KOing, such as forward smash and down aerial. However, since it is usually fresh when used, it can be utilized as a surprise KO move.


  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0   25 125 0 1.953 17 0.0 0.0 0.0             Slash
1 0 13% 0   25 125 0 2.9295 17 0.0 0.0 -1.953             Slash
2 0 13% 0   25 125 0 3.1248 17 0.0 0.0 -3.906             Slash

Timing

Hitbox out 7-9
Interruptible 28
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Similar moves