Super Smash Bros. Melee

Marth (SSBM)/Up tilt

< Marth (SSBM)
Revision as of 18:42, November 24, 2013 by Kadano (talk | contribs) (→‎Overview: changed link to SSBM subpage)

Overview

 
Hitbox duration of Marth's u-tilt.
 
Relevant data condensed in a single image

Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical disjointed hitbox allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Pokémon Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab, a string of aerials or more up tilts and a subsequent forward smash to finish off the opponent.

Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of Dancing Blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early
0 0 9% 0   40 120 0 0.015624 76 0.0015624 0.0 0.0             Slash
1 0 9% 0   40 118 0 0.0124992 71 0.0 0.0 0.0             Slash
2 0 8% 0   40 116 0 0.01218672 25 0.0 0.0 0.0             Slash
3 0 12% 0   50 100 0 0.015624 76 0.015624 0.0 0.0             Slash
Clean
0 0 10% 0   40 120 0 0.015624 76 0.0015624 0.0 0.0             Slash
1 0 9% 0   30 118 0 0.0109368 71 0.0 0.0 0.0             Slash
2 0 9% 0   30 116 0 0.00906192 25 0.0 0.0 0.0             Slash
3 0 13% 0   50 100 0 0.015624 76 0.015624 0.0 0.0             Slash

Timing

Early hit 6-8
Clean hit 9-12
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

Related moves