Overview
Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good reflexes. The first hit of the move can stall Marth in the air, so it is often used for recovery, as it can slow Marth's falling speed and give a bit more horizontal and vertical distance. In addition, the third hits are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.
Hitboxes
Timing
Slash 1 [303]
Hitboxes | 6-8 |
---|---|
Continuable | 7-25 |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Slash 2 (up) [304]
Hitboxes | 12-15 |
---|---|
Continuable | 16-31 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 2 (side) [305]
Hitboxes | 14-16 |
---|---|
Continuable | 16-32 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 3 (up) [306]
Hitboxes | 13-17 |
---|---|
Continuable | 17-37 |
Animation length | 40 |
Lag time |
Hitbox |
Continuable |
Slash 3 (side) [307]
Hitboxes | 11-14 |
---|---|
Continuable | 15-36 |
Animation length | 46 |
Lag time |
Hitbox |
Continuable |
Slash 3 (down) [308]
Hitboxes | 15-18 |
---|---|
Continuable | 18-34 |
Animation length | 46 |
Lag time |
Hitbox |
Continuable |
Slash 4 data is here: Marth_(SSBM)/Side_special/Hit_4 (adding it here caused a problem due to the high number of total displayed frames)
Gallery
Similar moves