Super Smash Bros. Melee

Fox (SSBM)/Down special

< Fox (SSBM)
Revision as of 10:01, November 16, 2013 by Scr7 (talk | contribs)

Overview

 
The hitbox of Fox's shine.

Fox's Reflector, known informally as a Shine, can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a semi-spike trajectory. One of the best moves in the game, and is a extremely good factor in Fox's metagame. The move can come out in one frame without any delay. It has set knockback and hitstun and can be used to perform an effective edgeguarding technique called the shine spike, where Fox can semi-spike an opponent who is offstage as a gimping or edgeguarding technique. The Reflector can be followed up with other moves such as an neutral aerial, up tilt, up smash, or another shine. Fox can also jump cancel the shine to avoid ending lag, giving him the ability to waveshine, wavedashing out of a shine.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0   0 100 80 0.031997952 3 0.0 0.0 0.0             Burn

Timing

Minimum duration

Hitbox 1
Intangible 1
Reflects 4-21
Jump-cancellable 4-21
Animation length 39
                                                                             
                                                                             

In general

Hitbox 1
Intangible 1
Reflects 4-[release+1]
Jump-cancellable 4-[release+1]
Animation length [release+19]
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
Loop point
 
Reflect
 
Intangible

Properties

Reflection radius 8.5
Reflection damage 1.5x
Reflection speed 1.0x
Max reflectable damage 50
Reflection lag 20

Similar moves