A Party Ball breaks open releasing various items in Super Smash Bros. Brawl.
For the CPU Mode, see ITEM.

An item is an object that appears on-stage during a match that can be picked up for use by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are a large part of the gameplay of the Smash Bros. series, but their inherent randomness and inconsistent risk/reward balance results in them being banned from tournament play.

If all recovery items are turned off in Super Smash Bros. Melee, the chance of naturally occurring items like the apples dropped by Whispy Woods on Green Greens and Chansey's eggs recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In Super Smash Bros. Brawl the same is true regarding the apples (since Chansey does not appear). Additionally, the vegetables on Summit will not appear if food is turned off.

Overview

Items appear from stage-dependent designated locations at various times throughout a match based on the frequency set in the Item Switch. Characters can pick up items by standing near one and pressing the attack button; items can also be grabbed in midair starting in Melee with the grab button, or grabbed during dashes and aerial attacks in Brawl. Characters can only hold one item at a time. If an item is left alone, it will eventually disappear, flashing briefly beforehand. Items that are picked up by characters can be dropped or thrown with the grab button, and they may be dropped if the character takes a hard hit. The damage done by a thrown item depends on how fast it's moving. Most items can also be swallowed in Brawl.

Types of items

Items can be grouped into several categories based on their effects.

  • Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
  • Battering items are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
  • Shooting items fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out.
  • Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks as pressing the attack button will simply throw the item.
  • Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed).
  • Recovery items decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
  • Collectible items do not affect the match but instead are added to the player's collection once picked up. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
  • Special items do not fit into the above categories.

In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly (or not at all in SSB) and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.

List of items

Item SSB Melee Brawl Type Heavy Notes Universe
Apple       Throwing/Recovery   Produced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown. Kirby
Assist Trophy       Special   When picked up, once the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. Super Smash Bros.
Banana Peel       Throwing   Once thrown, trips opponents that touch it. Mario
Barrel       Container   When thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking. Super Smash Bros.
Barrel Cannon       Throwing   When thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. Donkey Kong
Beam Sword       Battering   Starting in Melee, gets longer when swung depending on character. Super Smash Bros.
Blast Box       Throwing   Very poor throwing distance. Explodes upon taking 30 damage or a flame attack. Super Smash Bros.
Bob-omb       Throwing   If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Mario
Bumper       Throwing   Can be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it. Super Smash Bros.
Bunny Hood       Status   Increases the user's movement speed, jump height, and falling speed. The Legend of Zelda
Capsule       Container   Super Smash Bros.
Cardboard Box       Throwing   Produced by Snake's taunts. Automatically thrown once picked up, unless the user is DK. Metal Gear
CD       Collectible   Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Super Smash Bros.
Cloaking Device       Status   Renders the user mostly invisible and makes them immune to damage (but not knockback). Perfect Dark
Cracker Launcher       Shooting   Limits the user to walking and a single jump, and automatically dropped from any flinch. Super Smash Bros.
Crate       Container   Super Smash Bros.
Deku Nut       Throwing   When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). The Legend of Zelda
Dragoon       Special   Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. Kirby
Egg       Container   Produced by Chansey and Yoshi series stages. Essentially identical to Capsules. Super Smash Bros.
Fan       Battering   Fastest-swinging battering item. Super Smash Bros.
Fire Flower       Shooting   Produces a continuous stream of fire. Mario
Flipper       Throwing   Once thrown, halts in the air and bops characters that run into it. Super Smash Bros.
Food       Recovery   Each type of food recovers a different amount of damage. Super Smash Bros.
Franklin Badge       Status   Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. EarthBound
Freezie       Throwing   Freezes characters struck. Slides across the stage. Can be destroyed before being picked up. Mario
Golden Hammer       Special   Acts the same as the regular Hammer, though faster and with the ability to float. May be a Golden Squeaky Hammer as opposed to losing its head. Mario
Gooey Bomb       Throwing   When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. Super Smash Bros.
Green Shell       Throwing   When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Mario
Gyro       Throwing   Produced by R.O.B.'s down special move. R.O.B.
Hammer       Special   Limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless; the head can be picked up and thrown for massive damage. Donkey Kong
Hand Grenade       Throwing   Produced by Snake's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it. Metal Gear
Heart Container       Recovery   Strongest recovery item. The Legend of Zelda
Home-Run Bat       Battering   In Brawl, forward smash uses a unique animation. Super Smash Bros.
Hothead       Throwing   Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. Mario
Key       Throwing   Only appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Super Smash Bros.
Lightning Bolt       Status   When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. Mario
Link's Bombs       Throwing   Produced by the down special move of Link and his clones. Explodes in the user's hands if not thrown in time. The Legend of Zelda
Lip's Stick       Battering   Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. Panel de Pon
Maxim Tomato       Recovery   Kirby
Metal Box       Status   Increases the weight and falling speed of the user. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl). Mario
Motion-Sensor Bomb       Throwing   Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. Super Smash Bros.
Mr. Saturn       Throwing   Walks around the stage and can be knocked about by attacks. EarthBound
Parasol       Battering   Reduces the holder's falling speed. Kirby
Party Ball       Container   Once activated by being thrown or damaged, float into the air and opens, dropping its items. Super Smash Bros.
Peanut       Throwing/Recovery   Produced by Diddy's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item. Donkey Kong
Pellet       Throwing   Produced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items. Pikmin
Pitfall       Throwing   Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or plunged. Animal Crossing
Poison Mushroom       Status   Slides across the stage. When touched, shrinks the character. Mario
Poké Ball       Throwing   Once thrown and lands on the ground, unleashes a Pokémon to aid the user. Pokémon
Power Suit Piece       Throwing   Produced by the Zero Laser or by starting a match as Zero Suit Samus. Metroid
Ray Gun       Shooting   Fires blasts of energy that have infinite horizontal range. Super Smash Bros.
Red Shell       Throwing   When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. Mario
Rolling Crate       Container   When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on. Super Smash Bros.
Sandbag    [1]   Special   When attacked, produces items. Super Smash Bros.
Screw Attack       Throwing/Status   Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. Metroid
Smart Bomb       Throwing   Produces a large explosion when thrown or attacked. Has a chance to be a dud. Star Fox
Smash Ball       Special   Flys around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use Final Smash. Super Smash Bros.
Smoke Ball       Throwing   Once thrown, spews smoke around its immediate area. May stick to opponents. Super Smash Bros.
Soccer Ball       Special   Cannot be picked up. When attacked, careens in the knockback direction with high damage and knockback. Mario
Spring       Throwing   When idle, repels characters when touched depending on whether it is upright or sideways. Donkey Kong
Star Rod       Battering/Shooting   Has a limited supply of long-range star shots produced on f-tilt or f-smash. Kirby
Starman       Status   Renders the character it touches invincible for a limited time. Mario
Sticker       Collectible   Adds to the player's sticker collection. Super Smash Bros.
Stock Ball       Special   Only appears in specific Subspace Emissary stages at lower difficulties. Adds one stock to the player's total. Super Smash Bros.
Super Mushroom       Status   Slides across the stage. When touched, enlarges the character. Mario
Super Scope       Shooting   Can shoot small rapid-fire pulses of energy or charge large blobs of energy. Nintendo
Superspicy Curry       Status/Shooting   Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. Kirby
Team Healer       Throwing/Recovery   Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. Super Smash Bros.
Timer       Status   Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. Super Smash Bros.
Trophy       Collectible   Adds to the player's trophy collection. Super Smash Bros.
Trophy Stand       Throwing   Only appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies. Super Smash Bros.
Unira       Throwing   Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. Clu Clu Land
Vegetable       Throwing   Produced by Peach's down special move. Deals varying damage depending on its facial expression. Mario
Wario Bike       Throwing   Produced by Wario's side special move. Must be destroyed before Wario can use the move without being nearby. Wario
Wario Bike wheels       Throwing   Produced by destroying the Wario Bike. Wario
Warp Star       Special   Once picked up, the user flies into the sky and then crashes down with an explosion. Kirby
Yoshi Egg       Throwing   Only appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks. Yoshi
  1. ^ Appears in Melee, but not as an item.