Ledge recoveries are a set of moves a character can use when hanging on a ledge. Once a character's invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage proper. Typically, these moves give a character invincibility frames and allow a semi-safe recovery. This can be done in a variety of ways:
- Climb: By pushing the Control Stick towards the ledge, a character will simply climb up onto the stage with no flair.
- Attack: By pressing an attack button, a character will climb up onto the stage while attacking. This is intended to protect against enemies breathing down a character's neck (if applicable).
- Roll: By pressing a shield button, a character will climb up and roll forward a short distance, typically enough to reach the other side of an attacker.
- Jump: By pressing a jump button or pushing the Stick up, a character will leap upwards and forwards, hopefully over any enemy on the edge. However, this move does not give a character invincibility frames. This option is not available in the first Super Smash Bros.
- Let Go: By pressing the Stick away from an edge, a character will let go. This may seem counter-productive at first, but it is useful if a character wishes to double jump and then air dodge, or for certain other purposes such as using Yoshi's double jump launch resistance. It should be noted that Toon Link wall jumps away from the wall after letting go, which is a useful alternate to jumping in a few cases. Also, depending on the character, double-jumping then using an aerial attack can be faster than using the recovery attack.
- Fastfall: By pressing the Stick down, a character will let go and enter a fastfall. This is generally not useful for recovering.
Ledge recovery attack
A ledge recovery attack is an attack performed by pressing the attack button while hanging on a ledge. The character will get up while performing an attack. There are 2-3 different Ledge Recovery attacks for each character.
Once a character has received 100% of damage, they begin to perform a different ledge attack then normal. They are usually slower, but do more damage to opponents, although it is usually only 3-5% more. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt.
Ledge attacks are generally frowned upon by players due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. [edit] List of Ledge Attacks (SSB)
List of Ledge Attacks (SSB)
- Under 100%: Climbs onto the stage and performs a low kick. 6% damage.
- Over 100%: Climbs onto the stage and quickly jabs. 4% damage.
- Under 100%: Turns around 180 degrees and jabs the opponent with his rear. 6% damage, does not hit opponents right next to the ledge.
- Over 100%: Slaps the ledge and then climbs on. 6% damage.
- Under 100%: Flips and kicks onto the stage, then dashes backwards. 4% damage.
- Over 100%: Quickly flips and kicks onto the stage. 4% damage.
- Under 100%: Jumps onto the ledge and kicks, than performs a small backflip. 4% damage.
- Over 100%: Climbs onto the ledge, dashes forward, than backflips. 4% damage.
- Under 100%: Does a front-flip, kicking.
- Over 100%: Climbs up onto the ledge, then does a headbutt.
- Under 100%: Information Needed
- Over 100%: Information Needed
- Under 100%: Climbs onto the ledge and kicks the area around him.
- Over 100% Climbs on and kicks the area in front of him.
- Under 100%: Performs a motion similar to a cartwheel
- Over 100%: Climbs on and kicks the area in from him.
- Under 100%: Information Needed
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List of Ledge Attacks (SSBM)
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List of Ledge Attacks (SSBB)
- Under 100%: Hits the opponent with a spinning attack when Bowser is in his shell. 8% damage.
- Over 100%: Does a slow claw swipe as he pulls himself up for 10%.
- Under 100%: Flips himself up with a fast kick. 10%
- Over 100%: Climbs up, then does a small uppercut as he stands up. Oddly, does less damage than his "Under 100%" attack, dealing 8%.
- Under 100%: Does a fast headbutt. 8% normally, 5% when exhausted.
- Over 100%: Makes a slow swing of his tail. 10% normally, 7% when exhausted.
- Under 100%: Sweeps his tail along the ground for 8%.
- Over 100%: Performs a low kick for 10%.
- Under 100%: Thrusts his whole body forward, back-first, for 8%. Covers quite a bit of distance for a ledge-attack.
- Over 100%: Slaps low to the ground. 10%
- Under 100%: Slides forward with both legs for 8%. Shares this animation with Fox and Wolf.
- Over 100%: Delivers a flip-kick for 10%. Shares this animation with Fox and Wolf.
- Under 100%: Slides forward with both legs for 8%. Shares this animation with Falco and Wolf.
- Over 100%: Delivers a flip-kick for 10%. Shares this animation with Falco and Wolf.
- Under 100%: Quickly delivers a backhand. 10%.
- Over 100%: Climbs up and thrusts one leg forward. 10%.
- Under 100%: Thrusts their hammers overhead. Both climbers deal 8%.
- Over 100%: Sweep their hammers low to the ground. Both climbers deal 10%.
- Under 100%: Gets up and does a low, spinning slash for 8%.
- Over 100%: Pulls up slowly, then does a short slash parallel to the ground, much like his Quick Draw. 10%.
- Under 100%: Sweeps one of its vines forward. 8% normally, 5% when exhausted.
- Over 100%: Does a short range tackle. 10% normally, 7% when exhausted.
- Under 100%: Does a flipping kick, much like Kirby. 6%
- Over 100%: Pulls up and does a spinning split kick. 6%. Shares this animation with Kirby.
- Under 100%: Thrusts one foot forward, similar to his down-tilt, for 8%.
- Over 100%: Swings his hammer overhead for 10%.
- Under 100%: Does a kick as he flips over the edge for 6%.
- Over 100%: Scoots up, then does a low spinning kick, similar to his Down Smash for 6%.
- Under 100%: Performs an overhead slash for 8%.
- Over 100%: Slowly climbs up, then thrusts his sword forward, similar to the final hit of his Neutral attack combo. 10%.
- Under 100%: Quickly pulls up onto the stage strikes with both palms. Fast and Good Range. Damage varies, dealing anywhere from 3-12%, depending on the strength of his aura.
- Over 100%: Slowly pulls up onto the stage and does a flip kick. Damage varies, dealing anywhere from 10-19%, depending on his aura. At full power, this is the strongest ledge attack in the game..
- Under 100%: Flips onto the stage, kicking with both legs for 8%. Shares this animation with Ness.
- Over 100%: Slowly delivers a powerful punch for 10%. Shares this animation with Ness.
- Under 100%: Flips over the edge, kicking the opponent with both legs. 8% damage. Shares this animation with Mario.
- Over 100% Slowly gets up and kicks. 10% damage. Shares this animation with Mario.
- Under 100%: Does a somersault and then kicks upwards, from a laying down position. 8% damage. Shares this animation with Luigi.
- Over 100%: Gets up then does an attack similar to his down tilt. 10% damage. Shares this animation with Luigi.
- Under 100%: Flips onto ledge with a quick downward diagonal slash from left to right. 6% base. 8% tip.
- Over 100%: Quick, low, horizontal slash with medium lag. Less range than normal ledge attack. 10% base and tip.
- Under 100%: Leaps onto stage and slashes for 8%.
- Over 100%: Virtually the same as the above, but slower, dealing 10%.
- Under 100%: Climbs up, and swings his bell forward. 8%.
- Over 100%: Virtually the same as the above, but slower, dealing 10%.
- Under 100%: Flips onto the stage with a kick for 8%. Shares this animation with Lucas.
- Over 100%: Delivers a powerful punch for 10%. Shares this animation with Lucas.
- Under 100%: Somersaults onto the stage headbutting. Deals 8%.
- Over 100%: Thrusts his legs along the ground for 10%.
- Under 100%: Quickly thrusts her rump forward for 6%.
- Over 100%: Slowly sweeps both legs along the floor for 10%.
- Under 100%: Flips forward with his tail overhead. 8%.
- Over 100%: Pokes its tail forward for 10%.
- Under 100%: Flips onto the stage with a kick, dealing 8%.
- Over 100%: Thrusts his bow forward for a stab that deals 10%.
- Under 100%: Thrusts both hands forward, similar to his forward-air. 7%.
- Over 100%: Thrusts one arm forward for 10%. Covers more ground than his other ledge attack.
- Under 100%: Does a high-arcing kick for 6%.
- Over 100%: Climbs up with a punch from her arm cannon for 10%.
- Under 100%: Flips up and does a two-legged sliding kick for 8%.
- Over 100%: Does an elbow jab dealing 8%.
- Under 100%: Flips around, kicking with his heel for 8%
- Over 100%: Slowly kicks both legs forward. Deals 10%.
- Under 100%: Charges forward a short distance in spinball form. 8%.
- Over 100%: Delivers two kicks. The first does 6%, the second for 7%. The first kick rarely leads the opponent into the second.
- Under 100%: Crouches and swipes its tail with a spin. 8% normally, 5% when exhausted.
- Over 100%: Does a slow headbutt. 10% normally, 7% when exhausted.
- Under 100%: Swings his sword overhead for 8%.
- Over 100%: Thrusts his sword forward fpr a stab, similar to the final hit of his Neutral attack combo. 10%.
- Under 100%: Crawls up the ledge and flips onto his back, attacking with his head. 8%
- Over 100%: Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. 10%
- Under 100%: Slides forward, attacking with both legs for 8%. Shares this animation with Fox and Falco.
- Over 100%: Flips onto the stage with a kick, dealing 10%. Shares this animation with Fox and Falco.
- Under 100%: Quickly sweeps his tail forward for 6%.
- Over 100%: Slowly swings his head forward for 12%. Similar to his Forward smash.
- Under 100%: Does a low spinning sweep before she stands. 6%.
- Over 100%: Slaps in front of her for 10%.
- Under 100%: Does a low spinning kick for 8%.
- Over 100%: Does a turning forearm thrust dealing 10%.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |