- This article is about Mr. Game & Watch's appearance in Super Smash Bros. Brawl. For other uses, see Mr. Game & Watch.
Mr. Game & Watch | |
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Mr. Game & Watch | |
Universe | Game & Watch |
Appears in | SSBM SSBB |
Availability | Unlockable |
Tier | B (12) |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Brawl. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows his Final Smash, in which Mr. Game & Watch transforms into an Octopus.
He was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008 one day after the game came out in the USA.
He is currently ranked as 12th on Brawl's tier list, which is huge leap from Melee (where he is currently 20th). This is mainly due to how much he benefits from Brawl's new physics; he cannot be comboed easily, can completely break several characters with his fast and high priority tilts and aerials (especially down tilt) and powerful and quick smash attacks, a 9 in Judge is virtually always a One-hit KO if not stale, more hitlag on attacks makes his back aerial "Turtle" very good at trapping, and Bucket Braking makes him hard to KO despite being the 2nd lightest character in the game (Although this method is situational). This results in excellent matchups against most characters (almost all matchups from G tier to B tier are at least 60-40 in his favor). However, his mediocre approach and problems dealing with disjointed hitboxes result in mediocre matchups against top tier characters, preventing him from being top tier himself. It should also be noted that his bucket braking isn't a guaranteed method of saving him from a K.O because he cannot obtain an energy based projectile from all opponents (For example, Wario and Diddy Kong).
How to Unlock
In order to unlock Mr. Game & Watch, the player must complete one of the following:
- Fight in 250 Brawls. You will then fight him; defeat him to unlock him
- Clear Target Smash with 30 different characters on any single difficulty level. You will then fight him; defeat him to unlock him
- Have Mr. Game & Watch join your party in The Subspace Emissary
Attributes
Mr. Game & Watch packs a punch. In general, his attacks possess high priority, low lag, and high knockback; however, his roll and dash attack are rather poor. Many of his attacks can hit multiple times. His erratic, instant movement makes him nearly impossible to predict in nearly anything that isn't his approach. Mr. Game & Watch also possesses one of the best aerial games in SSBB, with a Stall-Then-Fall down aerial that allows him to negate vertical knockback and can meteor smash in the initial falling frames. It is also the only Stall-Then-Fall aerial that can be directed, albeit only slightly. Most of Mr. Game & Watch's tilts follow the pattern of his other attacks, being quick and powerful, with some also possessing disjointed hitboxes. He has very powerful smashes, two of them hard to punish if they miss due their long lasting hitboxes, and the down smash is very quick. Additionally, Mr. Game & Watch is able to break projectile camps easily using Oil Panic (although this only works on energy projectiles) or simply ducking underneath most projectiles. Mr. Game & Watch does have a projectile, Chef, but it is somewhat weak and has a random trajectory, which makes it somewhat unreliable. The move Judge is an attack that relies on chance. It can do anything from hurting himself if used more than twice in a match (1) to being a One-Hit KO (9). With his Bucket Braking and good directional influence he can be hard to KO despite being the 2nd lightest character in the game (tied with Squirtle). Being both quick and a small target, Mr. Game & Watch can be difficult to hit.
Mr. Game & Watch in teams
Although Mr. Game & Watch isn't near the top characters in singles, he is usually considered as one of the best characters in teams. Thanks to his planking, excellent recovery, small size and Bucket Braking he can he hold stocks very well, and with his low lag, spammable and extremely powerful smashes (even killing the heaviest characters below 100% uncharged), and if he gets a 9 from Judge, he can OHKO on the heaviest characters with best Directional influence possible. He can also get Oil Panic from certain partners, some allowing to get a One-hit KO regardless of weight or Directional influence.
Changes from Melee to Brawl
Mr. Game & Watch is considered by many to be the most buffed veteran character, due to an overall increase in speed, priority, and power. Some moves have improved. His down tilt has more horizontal range and sends enemies forward weakly. In Melee it was a powerful vertical launch.His down smash is much easier to sweetspot, and the sourspot has also been improved. His d-air is now a Stall-then-Fall, adding to a great aerial game. His down throw now sends opponents to the ground, rather than the air. His n-air has been changed to the Tropical Fish. Most of his specials have incurred a minor change. For Chef, he tosses other foods besides sausage, and he no longer opens his mouth. Oil Panic can now be used to stop all knockback in air, known as Bucket Braking. Oil panic's maximum damage reduced from 200% to 60%. Fire was changed greatly, giving Mr. Game & Watch a parachute to slow his descent, as well as not putting him into helpless mode. His Judge "7" will always generate an apple if it hits, regardless of item configuration. In addition, Judge "9" does more damage. He is also slightly larger, and his shield fully covers him.
Other changes are mostly cosmetic. His outline is brighter and thicker, and he has two new costumes (Cyan and Dark Yellow). His edge recovery attack and Judge "9" both make a similar ringing noise to his taunt. He no longer makes a noise when KO'd, except for a Star KO. He has a new victory theme as well. The most significant cosmetic change is that he no longer has to be the very last character unlocked, like he was in Melee.
Moveset
All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.
Ground Attacks
Normal
- Standard attack - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly. 3% first hit, 2% for every following. Good spamming move and hard to get out of. Fast ending lag, this can lead into a grab or tilt attack.
- Dash attack - Helmet: Mr. Game & Watch "slides" his head along the ground while wearing a helmet. Can be held down for a strong attack, and can spike characters hanging on a ledge below him. Laggy and easy to predict, a long time to finish, though long hitbox. Can combo into moves vs fast fallers. 11% damage.
- Side-Tilt - Lion: Mr. Game & Watch thrusts a chair in front of him, has light potential to kill at very high damages. Some noticeable ending lag. 10% damage
- Down-Tilt - Manhole: Mr. Game & Watch flips a manhole cover in front of him. A very good move to space, especially against characters with low range. The manhole lid is actually a 3-D object, unlike any of his other moves, which are all 2D objects. It is no longer a good KO move like in Melee, but it does annoy foes, as it weakly knocks them in front of him. 6% damage
- Up-Tilt - Flagman: Mr. Game & Watch waves a flag above him. Combos into itself with fast fallers and heavy weights at lower percents. Usually used into a neutral air or up air otherwise, can even KO at higher %'s. 8% damage
Smash
Mr. Game & Watch is the only character who doesn't move when charging his smash attacks. All have a start up lag and ending lag, but all having very high knockback and are very hard to punish because the hit box lasts longer (punishing spotdodgers).
- Side Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. Great knockback and lasts longer than expected, making it hard to punish but has slow start-up. Has a disjointed hitbox at the end of the move causing very low damage but with good knockback. Usually used after down air, down throw, or up air. 18% uncharged, 25% fully charged
- Up Smash - Octopus: Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head, the hitbox extending a short ways above the helmet. Lots of start-up lag, but is one of the most powerful vertical finishers in the game. Usually used after U-air or N-air. Very useful for tech chases 18% uncharged, 25% fully charged
- Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams them down on both sides. Does less damage if it hits the enemy by the handle, although when charged, it can inflict more damage to opponents (if the damage is 50%), causing them to be Star KO'd. The tip is very powerful and not so hard to find due to having a huge invisible hitbox that has the sweetspot power. If sourspotted, this move can be semi-spike and KO relatively early from closer distances. Very fast IASA, which can surprise people by using it again after a missed one. Can combo out of the last hits of n-air and also with down throw vs anyone who doesn't have a long enough roll and who doesn't tech it. 14%/18% handles (sourspot), 16%/25% tip (sweetspot).
Other
- Floor attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. Medium priority but very fast. 6% damage
- Ledge attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell. High priority and rather fast. 8% damage.
- 100% ledge attack - Alarm 2: Mr. Game & Watch climbs up the ledge, charges, then hits the opponent with his alarm bell; it takes a little longer to execute than Alarm. 10% damage
- Trip attack - Vermin 3: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack. 6% damage.
Aerial Attacks
- Neutral Aerial - Tropical Fish: Two fish will come out of both sides of a bowl, hitting multiple times. The last hit has moderate knockback. If the last hit does not hit, it can combo into other aerials and smashes. One of the better n-airs. Great shield stabber. 17%
- Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It pushes characters above Mr. Game & Watch upwards if they are out of range of being damaged. This can actually push a player out of Ike's Great Aether, and, when high enough, can push players off of the stage for a Star KO. The wind hitbox can be used to wave teammates, recovers knockback vs stale moves, and can be used repeatedly vs a free falling opponent to cause them a death off the side of the stage. 7% for first hit, 9% for the second hit, 16% total. Second hit has amazing knockback.
- Forward Aerial - Mario Bros.: Mr. Game & Watch takes out a movie clapper (still closing it) and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. Has the greatest KO potential of all his aerials (other than a meteor smashed dair) if sweetspotted. Great for gimping. Has a little bit of lag at the end but not as much as others. 17% damage, 6% if not sweetspotted.
- Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times. Has incredible priority. Very useful vs shields. Can be DI'd out of though. 15%
- Down Aerial - Donkey Kong Jr.: A Stall-Then-Fall. Mr. Game & Watch takes out a key and slams it downward. This Stall-Then-Fall attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage, 14% for first hit, 6% for the second. Can perform the Stall-Then-Fall Glitch. Can be canceled in the middle with his Fire. High priority and is a very useful move vs shields.
Grabs and Throws
Interestingly, the speed at which Mr. Game and Watch juggles his opponent in his throws depends on his foe's weight.
- Pummel: Alarm: Mr. Game & Watch bashes the enemy with his alarm bell, somewhat slowly. 3%
- Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. 8%
- Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. 8%
- Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. 8%
- Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown onto the ground. It is a good throw to lead into Mr. G & W's down-smash or up smash if predicting the opponent's roll. Also, if a player uses Mr. G & W's neutral attack right after this grab and immediately grabs the foe again, it can chaingrab, though can be DI'd out of. 6%.
Special Moves
Template:Mr. Game & Watch Special Moves
Taunts
Up: Rings his bell high.
Down: Jumps once, opening his hands, in a cheery way.
Side: Rings his bell low.(same as Melee)
In competitive play
Role in the Subspace Emissary
The Shadow Bug's trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance which can replicate characters or even create new dark creatures. Tabuu discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the Subspace Army.
Solid Snake, Meta Knight and Lucario enter the Halberd's control room to discover a gang of Mr. Game & Watches are piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the main deck, interrupting Sheik's, Fox's and Princess Peach's unfitting tea party. The clones then revert to Shadow Bugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the robot is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives it. Upon being revived, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her parasol to cheer him up.
At the entrance to Subspace, Mr. Game & Watch, along with the rest of his team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to Luigi, Ness, and King Dedede. After that, he accompanies the heroes through the Great Maze and the showdown with Tabuu.
It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil, despite the fact that Mr. Game & Watch has shown moral behaviour in many of his games.
Exclusive Stickers
These stickers can only be used by Mr. Game & Watch or a select few including him:
- Chef (Game & Watch): [Specials: Indirect] Attack +25
- Donbe: [Slash] Resistance +26
- Duck: Launch Resistance +20
- F-Type: [Throwing] Attack +22
- Flag Man: [Specials: Indirect] Attack +4
- Lion: [Specials: Direct] Attack +13
- Vermin: [Weapon] Attack +15
- Wild Gunman: [Specials: Indirect] Attack +5
- Yakuman Player: [Electric] Resistance +28
Palette Swaps
Trivia
- Mr. Game & Watch is the only character who is always 2D in appearance. Although Mr. Game & Watch usually appears in 2D, the effect is achieved by flattening a 3D character model. (He appears 3D when in metal form and as a False Character simply because of the texture used.)
- With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in Brawl's roster - which is why he is the first character to be fought in All-Star mode.
- When grabbed and thrown, Mr. Game & Watch moves smoothly as opposed to his normal frame-by-frame motion. This is either due to grabs being too fast and too short to use frame-by-frame motion, or due to all characters sharing the same animations for being grabbed and thrown.
- Mr. Game & Watch is also forced to animate smoothly while aiming a Cracker Launcher.
- Mr. Game & Watch is the only character with no textures or shading; he is simply one solid color other than his outline.
- Mr. Game and Watch, R.O.B., Olimar, and Samus are the only characters that never talk or make vocal sounds.
- When Mr. Game & Watch is grabbed, he's grabbed by his nose.
External links
- Mr. Game & Watch's Smash Bros Dojo!!
- Combo/gameplay video
- Gameplay video
- Another gameplay video
- Screenshots
- Mr. Game & Watch Character Guide on SWF
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |
Game & Watch universe | |
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Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |