OverviewEdit
Shoulder tackles forward. Strongest when it comes out, weaker afterward. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction. Deals 10% when cleaned and 7% if late.
HitboxesEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean hit | ||||||||||||||||||
0 | 0 | 10% | 1 | 22 | 90 | 0 | 5.859 | 45 | 0.0 | 0.0 | 0.7812 | Punch | ||||||
Late hit | ||||||||||||||||||
0 | 0 | 7% | 1 | 10 | 50 | 0 | 3.1248 | 45 | 0.0 | 0.0 | 0.7812 | Punch |
TimingEdit
Clean hit | 7-9 |
---|---|
Late hit | 10-16 |
Boost grab window | 2-4 |
Interruptible | 38 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
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Boost grab |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Interruptible |
Similar movesEdit
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