Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward aerial/Hit 3

< Bayonetta (SSBU)‎ | Forward aerial
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Hitbox visualization showing Bayonetta's forward aerial 3.
Hitbox visualization showing Bayonetta's forward aerial 3 bullet arts.

OverviewEdit

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Forward 60 68 0   4.2 kneer -5.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 60 68 0   6.2 kneer 1.0 0.0 0.0 1.5× 1.0× 0%               Kick   All All            
2 0 0 7.0% 0   Forward 60 68 0   6.2 kneer 5.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

Bullet ArtsEdit

Bayonetta first shoots two simultaneous bullets from her left arm and leg guns (down and down-forward), then shoots two other simultaneous bullets from her right arm and leg guns (up and down-backward).

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Left arm
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 3.0 to -1.0 -0.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 3.0 to -57.0 -0.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
Left leg
2 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 1.5 to -2.0 7.5 to 9.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
3 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 1.5 to -50.5 7.5 to 37.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
Right arm
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 19.0 to 23.0 -0.7 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 19.0 to 79.0 -0.7 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
Right leg
2 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 2.0 to -1.8 -3.0 to -4.4 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
3 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 2.0 to -54.4 -3.0 to -23.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 12-15
Bullet Arts window 18
Ending autocancel 35-
Interruptible 47
Animation length 55
                                                                                                             
                                                                                                             

Bullet ArtsEdit

Up to 10 consecutive bullets from each gun (20 rounds; 40 bullets total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.

Left arm and leg bullets 1
Right arm and leg bullets 4
Loop point 7-8
Animation length 14
                           

Landing lagEdit

Interruptible 13 (without Bullet Arts)
19 (with Bullet Arts)
Animation length 24 (without Bullet Arts)
36 (with Bullet Arts)
Without Bullet Arts                                                                         
With Bullet Arts                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Autocancel
 
Interruptible