Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Down tilt

< Captain Falcon (SSBU)
Revision as of 19:45, September 30, 2024 by Aqua7ic (talk | contribs) (Added a more complete overview of the move)
Hitbox visualization showing Captain Falcon's down tilt.

Overview

A sweep kick that with above average startup and endlag but keeps Captain Falcon low to the ground. Because of the angle it sends at, down]] [[tilt sets up for potent edgegaurding, especially against characters with poor recoveries. The high knockback, when combined with the low angle, make this move a solid KO option starting above 100%. Its startup of 11 and knockback gives down tilt the role of a pseudo-smash attack when the slow startup of Captain Falcon's actual smash attacks would otherwise not suffice. The aforementioned low animation also gives this move solid potential for punishing high-hitting grounded moves and aerials. The last big application of this moves comes as a 2-frame/ledgetrap option, with down tilt hitting all character's ledge hang, and ledge grab, animations, though some may be low enough that only the middle hitbox will connect.

Update History

  8.0.0

  •   Down tilt has more knockback scaling (80 → 86).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 38 86 0   4.8 kneel 6.5 -1.0 0.0 1.0× 1.0× 50%               Kick   All All            
1 0 0 10.0% 0   Standard 38 86 0   4.8 legl 3.5 0.0 0.0 1.0× 1.0× 50%               Kick   All All            
2 0 0 10.0% 0   Standard 38 86 0   3.5 top 0.0 3.5 -1.0 1.0× 1.0× 50%               Kick   All All            

Timing

Hitboxes 11-12
Interruptible 35
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Trivia

  • The move has a 50% trip chance that can only happen on slants due to the launch angle.