Super Smash Bros. Melee

Pikachu (SSBM)/Down smash

< Pikachu (SSBM)
Revision as of 07:18, August 24, 2024 by 112.204.164.125 (talk) (→‎Overview: Hitbox image added)

Overview

 
The hitbox of Pikachu’s d-smash.

Pikachu's down-smash is similar to Peach's down-smash as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 2% 0   70 30 0 4.6872 0 0.0 6.2496 -7.812             Shock
1 0 2% 0   70 30 0 4.6872 0 0.0 6.2496 7.812             Shock
2 0 2% 0   30 30 0 2.3436 0 0.0 3.906 0.0             Shock
Hit 7
0 0 3% 0   70 170 0 9.765 0 0.0 6.2496 0.0             Shock

Timing

Charges between 5-6
Hits 1-6 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Hit 7 25
Interruptible 51
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible