Super Smash Bros. Ultimate

Lucina (SSBU)/Down special

< Lucina (SSBU)
Revision as of 17:13, August 22, 2024 by Alex the weeb (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Lucina's down special, Counter.
Hitbox visualization showing Lucina's down special, Counter, when attacking.
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OverviewEdit

HitboxesEdit

The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of armor, except Yoshi's double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with Lucina's Final Smash.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Forward 90 60 0   5.0 sword1 1.0 0.0 1.5 1.4× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 90 60 0   5.0 armr 0.0 0.0 0.0 1.4× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 90 60 0   5.0 colonells 0.0 0.0 0.0 1.4× 1.0× 0%               Kick   All All            
3 0 0 8.0% 0   Forward 90 60 0   5.0 sword1 1.0 0.0 7.0 1.4× 1.0× 0%               Kick   All All            

TimingEdit

CounterEdit

Intangibility 5-6
Counter 6-27
Interruptible 65
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       

AttackEdit

Upon countering an attack, Lucina immediately transitions to the first frame of this state, in which she freezes for 21 frames alongside the opponent before the counterattack proceeds.

Intangibility 1-8
Hitboxes 5-7
Interruptible 42
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.5
Air friction 0.0025
Gravity 0.04
Fall speed 1.2
Counter hitlag on activation 21 frames
Counter damage multiplier 1.2
Counter minimum damage 8%
Counter maximum damage 50%
Counter bubble size 10.5u
Counter bubble bone top
Counter bubble offsets [0, 10, 0]