Super Smash Bros. Brawl

Peach (SSBB)/Up special

< Peach (SSBB)
Revision as of 16:09, July 27, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} thumb|250px|Hitbox visualization showing Peach's up special, [[Peach Parasol.]] thumb|220px|Hitbox visualization showing Peach floating down after using her up special. ==Overview== {{competitive expertise}} ==Hitboxes== {{BrawlHitboxTableHeader}} {{HitboxTableTitle|Hit 1|24}} {{BrawlHitboxTableRow |bn=81 |id=0 |damage=5% |angle=80 |fkv=150 |ks=100 |sd=0 |bk=0 |r=300000 |xpo...")
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Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach floating down after using her up special.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 150 5.0 81 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 100 150 6.0 0 0.0 2.5 -3.5 1.0x 1.0x 0%               Punch  
ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Multihits
0 0 8 1% 0   Forwards 0 100 90 4.0 101 0.0 4.4 0.0 1.0x 1.0x 0%               Punch                         11111111111111
1 0 8 1% 0   Forwards 0 100 100 5.0 90 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
2 0 8 1% 0   Forwards 0 100 130 6.0 7 0.0 0.0 0.8 1.0x 1.0x 0%               Punch                         11111111111111
Final hit
0 0 0 4% 0   Forwards 60 120 0 6.0 90 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 4% 0   Forwards 60 120 0 5.0 101 0.0 4.4 0.0 1.0x 1.0x 0%               Kick                         11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Falling
0 0 3% 0   35 40 0 3.3 101 0.0 8.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Attack

Hit 1 7-10
Multihits 11-27
Final hit 31-32
Animation length 40
                                                                               

Floating

Hitbox 11+
Animation length (opening) 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point