Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down special

< Zero Suit Samus (SSBB)
Revision as of 12:00, July 18, 2024 by SacredFire37 (talk | contribs) (→‎Timing: Forgot to add legend and moveset links)
Hitbox visualization showing Zero Suit Samus's Flip Jump.
Hitbox visualization showing Zero Suit Samus's Flip Kick.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 12.0 5   Backwards 60 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 12.0 5   Backwards 60 100 0 4.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 12.0 5   Backwards 60 100 0 5.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12.0 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12.0 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Late hit
0 0 0 9.0 2   Backwards 60 90 0 3.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 9.0 2   Backwards 60 90 0 3.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 9.0 2   Backwards 60 90 0 4.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12.0 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12.0 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

Timing

Flip Jump

Full body intangible 1-12
Head and Legs intangible 1-43
Earliest continuable (kick) 19
Interruptible 50
Animation length 50
Flip Jump                                                                                                     
Full Body                                                                                                     
Head and Legs                                                                                                     

Kick

Early hit 9-11
Late hit 12-50
Interruptible 61
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible