Super Smash Bros. Melee

Captain Falcon (SSBM)/Forward aerial

< Captain Falcon (SSBM)
Revision as of 12:20, July 3, 2024 by Mariogeek2 (talk | contribs) (→‎Overview: Changed chained, which is incorrect since it refers to a cancel, to comboed)

Overview

 
Forward aerial's hitbox duration.

Formally known as the Knee Smash, Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to DI out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.

It can be utilized in many of Captain Falcon's aerial combos, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and edgeguarder. At low percentages on grounded opponents, the move can also comboed into itself. A clean knee can even be followed up with an aerial Falcon Punch in the legendary "Sacred Combo".

Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0   24 100 0 5.0778 7 4.2966 0.0 0.0             Kick
1 0 18% 0   24 100 0 3.5154 4 4.2966 0.0 0.0             Kick
Late
0 0 6% 0   35 80 0 5.0778 7 4.2966 0.0 0.0             Kick
1 0 6% 0   35 80 0 3.5154 4 4.2966 0.0 0.0             Kick

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0   24 100 0 5.0778 7 4.2966 0.0 0.0             Kick
1 0 18% 0   24 100 0 3.5154 4 4.2966 0.0 0.0             Kick
Late
0 0 3% 0   30 80 0 5.0778 7 4.2966 0.0 0.0             Kick
1 0 3% 0   30 80 0 3.5154 4 4.2966 0.0 0.0             Kick

Summary

  •   Late hit does -3% damage and has -5 base knockback.

Timing

Attack

Initial autocancel 1-6
Clean hit 14-16
Late hit 17-30
Ending autocancel 35-
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 19
L-cancelled animation length 9
Normal                                       
L-cancelled                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Similar moves