Overview
Fox's blaster fires red lasers at his opponents. The effects of the shots have changed from its Smash 64 incarnation, having a faster fire rate and an increased projectile speed, but no hitstun or ability to flinch opponents, making it unable to stop approaches or combo into other moves such as jab or up-smash. However, players can still make use of its long range to projectile camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Fox can perform other similar techniques, including short hop double laser, ledgehopped double laser, and wavelanded laser, albeit requiring consistently fast reflexes to do due to Fox's very quick short hop.
In some instances, the lack of hitstun and flinch can actually be of benefit to Fox. In instances where inflicting those states would make the opponent actionable, such as a shield break or missed rest, fox can rack up percent using the blaster before hitting them with a combo starter or finishing them off with a kill move. The move can also assist in getting that shield break, considering that, when unstaled, it deals 7 frames of shield stun, meaning that, if the move is done frame perfectly, Fox can be (+3) on shield.
Hitboxes
Timing
Ground
First loop frame | 7 |
---|---|
Repeat window | 4-16 |
Shot | 12-45 |
Last loop frame | 16 |
Animation length | 40 |
Air
First loop frame | 4 |
---|---|
Repeat window | 4-14 |
Shot | 10-43 |
Last loop frame | 14 |
Animation length | 36 |
Lag time |
Hitbox |
Loop point |
Continuable |
Prop event |
Similar moves