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Marth (SSB4)/Neutral attack/Hit 2

< Marth (SSB4)‎ | Neutral attack
Revision as of 06:18, June 9, 2024 by SuperSqank (talk | contribs) (→‎Update history)
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Hitbox visualization showing Marth's second jab.

OverviewEdit

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Update historyEdit

  1.0.6

  •   Ending lag (FAF 30 → 27).

  1.0.8

  •   Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.
  •   Ending lag (FAF 27 → 29).
  •   Angle (361° → 45°).

  1.1.4

  •   Tipper Z offset (6.5 → 7), giving the move more horizontal range.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   62 75 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0%               Slash  
1 0 4% 0   62 75 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0%               Slash  
2 0 6% 0   62 75 0 3.5 1002 1.0 0.0 7.0 1.0x 1.25x 0%               Slash  

TimingEdit

Hitboxes 3-5
Interruptible 29
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible