Super Smash Bros. Ultimate

Ganondorf (SSBU)/Up smash

< Ganondorf (SSBU)
Revision as of 14:50, May 30, 2024 by Zakawer2 (talk | contribs) (→‎Overview)
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Hitbox visualization showing Ganondorf's up smash.
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OverviewEdit

Ganondorf swings his sword upward in a front-to-back arc, akin to Ike. While it has somewhat slow startup and relatively high ending lag, this is offset by the move's solid vertical and horizontal disjoint, very high power and incredible damage output. If spaced, the move can be surprisingly difficult to punish on block, despite it being -25 on shield if he hits opponents with the back hit. The move's combination of range and power makes it one of Ganondorf's best tools for pressuring opponents standing on platforms from underneath. Compared to Ike's up smash, Ganondorf's has faster startup, lower ending lag, and superior power.

However, unlike Ike's similar-looking up smash, this move has a slight blindspot directly in front of Ganondorf that can cause it to potentially whiff against some opponents if they are very close to (or practically inside) him, and another blindspot behind him that can cause it to whiff against crouching or prone opponents, despite the move's animation.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 24.0% 0   Standard 40 71 0   5.0 haver 0.0 6.5 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 24.0% 0   Standard 40 71 0   4.5 haver 0.0 14.5 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 21.0% 0   Standard 40 75 0   4.0 haver 2.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 9-10
Hitboxes 20-25
Interruptible 62
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible