Super Smash Bros. Brawl

Diddy Kong (SSBB)/Neutral attack/Infinite

< Diddy Kong (SSBB)‎ | Neutral attack
Revision as of 22:04, May 27, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Diddy Kong's neutral infinite.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   0 100 8 2.8 61 0.0 0.0 0.0 2.0x 1.0x 0%               Kick  
1 0 2% 0   0 100 8 2.8 63 0.0 0.0 0.0 2.0x 1.0x 0%               Kick  
2 0 2% 0   0 100 8 2.8 65 0.0 0.0 0.0 2.0x 1.0x 0%               Kick  
3 0 1% 0   0 100 8 2.8 68 0.0 0.0 0.0 2.0x 1.0x 0%               Kick  

TimingEdit

Animation length is only for the finisher.

Hitboxes 7, 13, 18, 20, 25, 28...
Interruptible 10
Animation length 14
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible