Super Smash Bros. Brawl

Diddy Kong (SSBB)/Back throw

< Diddy Kong (SSBB)
Revision as of 22:27, May 27, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Diddy Kong's back throw.

OverviewEdit

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Throw dataEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 66 55 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 6.12 6.75 7.02 7.11 7.2 7.29 7.38 7.65 7.83 8.1 8.28 8.37 8.46 8.55 8.73 8.82 9 9.18 9.36 9.45 9.54 9.63 9.72 9.81 9.9 10.08 10.17 10.44 10.8
Interruptible 17.68 19.5 20.28 20.54 20.8 21.06 21.32 22.1 22.62 23.4 23.92 24.18 24.44 24.7 25.22 25.48 26 26.52 27.04 27.3 27.56 27.82 28.08 28.34 28.6 29.12 29.38 30.16 31.2
Animation length 19.72 21.75 22.62 22.91 23.2 23.49 23.78 24.65 25.23 26.1 26.68 26.97 27.26 27.55 28.13 28.42 29 29.58 30.16 30.45 30.74 31.03 31.32 31.61 31.9 32.48 32.77 33.64 34.8
Min (Jigglypuff)                                                                       
                                                                     
Baseline                                                                       
                                                                     
Max (Bowser)                                                                       
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point