Super Smash Bros. Brawl

Charizard (SSBB)/Forward tilt

< Charizard (SSBB)
Revision as of 19:29, May 27, 2024 by Zeckemyro (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Charizard forward tilt hitbox visualizations
CharizardFTiltUpSSBB.gif
CharizardFTiltSSBB.gif
CharizardFTiltDownSSBB.gif

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   35 100 0 5.5 20 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 10% 0   30 100 0 4.0 18 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 10% 0   30 100 0 4.0 19 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 10% 0   30 100 0 4.0 17 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 12-14
Interruptible 42
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible