Super Smash Bros. 4

Falco (SSB4)/Up aerial

< Falco (SSB4)
Revision as of 03:13, May 2, 2024 by SuperSqank (talk | contribs) (Undid edit by SuperSqank: I misjudged the changes after double checking.)
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Hitbox visualization showing Falco's up aerial.

OverviewEdit

Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit.

Update historyEdit

  1.0.8

  •   Startup lag (frame 10 → 7).
    •   However, its total duration was not fully compensated (FAF 36 → 35), giving it more ending lag.
  •   Initial auto-cancel (frames 1-6 → 1-3).
  •   Late auto-cancel (frame 26 → 23).
  •   Damage (11% → 10%).
  •   Foot/leg hitbox knockback (27 (base), 100 (scaling) → 35/90).
  •   Body hitbox knockback (30 (base), 20 (scaling) → 35/90).
  •   Foot hitbox size (4.8u → 5u).
  •   Foot hitbox angle (68° → 65°).
  •   Leg/body hitbox angle (68°/80° → 75°/85°).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   35 90 0 5.0 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   35 90 0 4.2 9 0.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 10% 0   35 90 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 7-11
Ending autocancel 23-
Interruptible 35
Animation length 36
                                                                       
                                                                       

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible