Super Smash Bros. 4

Cloud (SSB4)/Down aerial

< Cloud (SSB4)
Revision as of 06:59, April 26, 2024 by Yo'ster (talk | contribs) (→‎Trivia: Slight grammar change to better convey the uncertainty of this statement)
Hitbox visualization showing Cloud's down aerial.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0   10 100 0 3.6 25 0.0 11.0 to 12.5 0.0 1.0x 1.5x 0%               Cloud Hit  
1 0 13% 0   30 105 0 4.5 25 0.0 7.0 to 13.0 0.0 1.0x 1.2x 0%               Cloud Hit  
Late hit
1 0 8% 0   80 55 0 3.5 25 0.0 9.0 to 11.0 0.0 1.0x 1.2x 0%               Cloud Hit  

Timing

Attack

Initial autocancel 1-4
Clean hit 11-13
Late hit 14-42
Ending autocancel 43-
Interruptible 60
Animation length 77
                                                                                                                                                         
                                                                                                                                                         

Landing lag

Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Trivia

  • Like Cloud's up aerial, the immediate auto-canceling of this move is possibly a coding error caused by the wrong type of timing function being used. In the move's scripts, the hitboxes are deleted on frame 43, then a timer with a count of 37 is placed in the next line for the auto-cancel window. However, this is an asynchronous timer, which enables the auto-cancel on frame 37, rather than a synchronous timer, which would enable it 37 frames after the hitboxes are deleted (on frame 60). As a result, the auto-cancel is instead enabled on frame 43, as the line is still read after the timer for deleting the hitboxes.
    • A very similar error can be seen with Sonic's up aerial.
    • Since this error was not addressed in any updates, it remains unknown whether the move's instant auto-canceling property was intentional or not. However, like with Cloud's up aerial, it was eventually fixed in Ultimate, where the move's auto-cancel properly uses an asynchronous timer on frame 46 (in addition to the hitboxes ending earlier, on frame 40).