Super Smash Bros. 4

Jigglypuff (SSB4)/Down special

< Jigglypuff (SSB4)
Revision as of 18:00, April 12, 2024 by CanvasK (talk | contribs) (Correcting external ssbwiki link)
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Rest.
Hitbox visualization showing Jigglypuff's Rest. Click here to view an animated image.

Overview

Jigglypuff's down special is Rest. Opponents must be touching Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower that opponents are afflicted with) and KOing at around 50%.

Hitbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   100 66 0 3.4 13 0.0 0.0 0.0 1.0x 1.0x 0%               Bat  

Timing

Hitboxes 2-4
Intangible 1-27
Interruptible 230
Animation length 249
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

KO percents by character

These are the earliest percents Rest KOes each character at the center of Final Destination (in training mode). This assumes that the Rest is fresh, that Jigglypuff has no rage and that the opponent does not DI.

Character KO Percent
Jigglypuff 38%
Mr. Game & Watch 41%
Kirby 43%
Rosalina & Luma 44%
Mewtwo 44%
Sheik 47%
Pikachu 47%
Palutena 47%
Peach 47%
Olimar 47%
Fox 47%
Zelda 48%
Meta Knight 48%
Greninja 48%
Zero Suit Samus 49%
Wii Fit Trainer 49%
Toon Link 50%
Ness 50%
Lucas 50%
Luigi 50%
Falco 50%
Villager 51%
Sonic 52%
Yoshi 53%
Pac-Man 53%
Robin 54%
Pit 54%
Dark Pit 54%
Mii Fighter 54%
Marth 54%
Lucina 54%
Little Mac 54%
Mario 54%
Dr. Mario 54%
Samus 55%
Ryu 55%
Diddy Kong 55%
Shulk 56%
R.O.B. 56%
Mii Swordfighter 56%
Lucario 56%
Charizard 56%
Duck Hunt 56%
Bowser Jr. 57%
Wario 57%
Roy 57%
Mii Gunner 57%
Link 57%
Ganondorf 58%
Ike 59%
Captain Falcon 59%
Bowser 59%
Mega Man 60%
Donkey Kong 64%
King Dedede 70%

References