Super Smash Bros. Ultimate

Peach (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Peach's first jab.

Overview

Peach slaps inwards with the leading arm. The first hit of neutral attack deals 2.0% damage.

While pressuring the opponent's shield, neutral attack's first hit can be used to attack the opponent before they act out of shield along with the second hit. However this option can be countered if the opponent continues shield. The first hit of neutral attack is one of Peach's fastest out of shield options. It can be used after performing a perfect shield. If two attacks collide to each other, Peach can immediately perform neutral attack. Peach can perform neutral attack after mashing out of the opponent's grab.

At low percentages, neutral aerial can combo into neutral attack. The move can set up jab resets.

Update History

  3.1.0

  •   Neutral attack 1 connects into neutral attack 2 more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 30 25 0   2.0 top 0.0 9.0 5.0 1.2× 1.0× 0%               Peach Slap   All All            
1 0 0 2.0% 0   Forward 20 15 0   2.0 top 0.0 9.0 8.0 1.2× 1.0× 0%               Peach Slap   Fighter only All            
2 0 0 2.0% 0   Forward 20 15 0   2.4 top 0.0 9.0 10.5 1.2× 1.0× 0%               Peach Slap   Fighter only All            
3 0 0 2.0% 0   Forward 30 25 0   2.0 top 0.0 9.0 8.0 1.2× 1.0× 0%               Peach Slap   All All            
4 0 0 2.0% 0   Forward 20 15 0   2.4 top 0.0 9.0 10.5 1.2× 1.0× 0%               Peach Slap   All All            

Timing

Hitboxes 2
Continuability Held on hit or tapped 7-30
Held without hitting 14
Interruptible 28
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible