Super Smash Bros. Ultimate

Isabelle (SSBU)/Forward tilt

Hitbox visualization showing Isabelle's forward tilt.
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Overview

Isabelle swings a candy umbrella. It sports similar range to the forward tilts of characters like Corrin and Roy/Chrom, making it a strong spacing option with solid eight frame startup. Its wide hitbox also allows it to two frame and punish ledge hangs, giving it edgeguarding utility. While identical to Villager's forward tilt in terms of startup, range, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower angle and has significantly higher knockback scaling, being able to kill middleweights at 130% while Villager's can struggle to kill past 200%. However, the move also has three more frames of endlag and worse safety on shield (-19 vs -16) compared to Villager's, making it a move with both higher reward and higher risk.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Forward 56 90 0   4.5 haver 0.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Forward 56 90 0   2.5 haver -5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 56 90 0   2.5 haver 5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Forward 56 90 0   2.0 haver 0.0 4.0 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Hitboxes 8-11
Interruptible 37
Animation length 48
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible