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Passive armor

Revision as of 09:04, July 27, 2023 by Plague von Karma (talk | contribs) (→‎Tough Guy / Tough Body: improved wording and added linkage)
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Bowser not flinching from Kirby's rapid jab.

Passive armor is an umbrella term encompassing occasions where a character experiences continuous armor without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related Final Smashes. Spirit abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. Bosses can also be considered to have something akin to passive armor.

OverviewEdit

Passive armor was first formally introduced in Super Smash Bros. Melee for Nana and Giga Bowser, where they have 5 and 20 units of subtractive knockback-based armor respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character (though in the case of Nana this is rarely seen outside of cases like Luigi's Super Jump Punch sourspot, because of the particularly low threshold and the Ice Climbers' below average weight), however crouch cancelling could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of Super Smash Bros. Brawl, the introduction of Bowser's Giga Bowser Final Smash introduced passive super armor for the first time. Super Smash Bros. 4 would expand on this further, adding Giga Mac, Mega Charizard X, and Mega Lucario, albeit with significantly nerfed durations to transformation Final Smashes in general. Smash 4 also introduced the Tough Guy mechanic for Bowser, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in Ultimate, he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. Ultimate's DLC would also introduce Tough Body as an effective clone of Bowser's fighter ability for Kazuya, only it uses 14 units of knockback-based armor.

Passive armor follows the general rules of armor — for example, grabs and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the buried and frozen states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.

Brawl includes stickers, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. Ultimate includes spirits, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.

List of instances of passive armorEdit

Character Passive armor Subtractive? Game(s)
Bowser 19 KB     
Flinch Resistance (sticker) 35-168 KB (varies by sticker)    
Giga Bowser 20 KB    
Super armor     
95 KB    
Giga Mac Super armor    
Kazuya 14 KB    
Mega Charizard X Super armor    
Mega Lucario Super armor    
Metal Box 30 KB       
Nana 5 KB    
Slow Super Armor (spirit skill) 132 KB    
Super Armor (spirit skill) 132 KB    

Tough Guy / Tough BodyEdit

 
Bowser using Tough Guy in the air to armor through a specific hitbox of Thunder Jolt.

Tough Guy and Tough Body are fighter abilities, originally introduced with Tough Guy in Smash 4. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic in Ultimate, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal hitstun and knockback. Nana and Giga Bowser both have abilities with similar effects in Melee, but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation, preventing flinching if the value goes below 0.

Because Tough Guy and Tough Body's presence includes crouching, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly; Kazuya particularly benefits from this thanks to his unique crouch-based attacks. Bowser's armored smash and tilt attacks, as well as Kazuya's armored smash attacks and Heaven's Door, also benefit from the passive armor in Ultimate, giving them effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as percentage builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as rage, will also affect Tough Guy. For a character-specific example, Hero's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it's used.

Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like Luigi and Mega Man are noticeably impacted due to their reliance on weak, spammable projectiles in neutral, others such as Donkey Kong and Ganondorf are completely unaffected. This applies even moreso to Kazuya's Tough Body, having drastically lower damage ranges due to his lower base threshold and weight; for example, while Bowser can armor Pyra's Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from grabs either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in Ultimate thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.

In the case of Giga Bowser, because he cannot be grabbed in any way and has gigantic weight, it is near-impossible to make him launch or even experience hitstun at first. Seeing Giga Bowser's Tough Guy break is extremely rare, but not impossible with charged smash attacks, strong items, or Final Smashes. However, whether the effort required to make him launch is a viable objective is very arguable.

List of attacks affected by Tough Guy/Tough BodyEdit

 
  • Bold percentages represent the damage limit if Bowser and Kazuya were crouching.
  • Moves with damages labeled "Limitless" means that Tough Guy will always trigger against the move.
  • Moves that are available as custom moves are in italics.
User/Item Move Part of Move Damage Limit Notes
By Characters
Banjo & Kazooie Neutral Attack Rapid Jab 83%/318%  Closest hitbox
12%/168%  Mid hitbox
503%/737% 
139%/295% 
Farthest hitbox
Egg Firing / Breegull Blaster Breegull Blaster 454%/615%(Eggs 1-6;long range), 628%/841%(Eggs 1-6; maximum range), 572%/753%(Eggs 7-12; mid range), 769%/Limitless(Eggs 7-12; long range)  After the 13th egg, becomes Limitless for standing and crouching at all ranges except for point-blank
Bayonetta Neutral Attack Rapid Jab 116% 
205%/333%  
13%/99% 
Closest hitbox
282%/410%  
82%/168% 
Farthest hitbox
Bullet Climax Entire move 116%  
120%/157%  
58%/83% 
Uncharged bullets
Bowser Up Throw Attack hitbox 6%/23%  Applies to hits 1 - 7
Bowser Jr. Neutral Attack Jab 1 18% 
Rapid Jab 617%/842%  
255%/405% 
Dash attack Entire move 3%/18%  
22% 
Farthest hitbox; applies to hits 1 - 5
Forward smash Entire move 29%  
Limitless 
Applies to hits 1 - 5
Byleth Neutral Attack Rapid Jab 363%/597%  
12%/168% 
Closest hitbox
503%/737% 
139%/295% 
Farthest hitbox
Captain Falcon Neutral Attack Rapid Jab 356%/500%  
128%/224% 
Charizard Down Throw Attack hitbox 4%/23%   Collateral damage
Flamethrower Entire move 34% 
35% 
Weak hitbox
Fire Fang Limitless  Embers
Fireball Cannon 46%/92%  Weak hitbox
Chrom Double-Edge Dance 4th hit; angled down 279%/349% 
157%/204% 
Applies to hits 1-4
Corrin Neutral Attack Rapid Jab 180%/293%  
11%/86% 
Forward smash Yato hitboxes Limitless 
Daisy Neutral Aerial Entire move 5%-6%  Late hitbox
Down Aerial 6%/53%  Applies to hits 1 - 3
Dark Pit Neutral Attack Rapid Jab Limitless 
617%/842%  
255%/405% 
Down Aerial Entire move 3%-5%  Meteor hitbox
Silver Bow Entire move 3% 
0% 
Uncharged
Donkey Kong Neutral attack Jab 1 7% 
Jumping Headbutt Entire move 81%/101%  Tough Guy does not trigger if Bowser is hit while airborne
Dr. Mario Neutral Attack Jab 1 88%/145%  
4%/46% 
Farthest hitbox
Jab 2 36%/136%  
Duck Hunt Neutral Attack Rapid Jab 13%/169%   Closest hitbox
363%/597%  
12%/168% 
Farthest hitbox
Clay Shooting Reticle shots 306%  
Falco Neutral Attack Rapid Jab 500%/663%  
233%/342% 
Blaster Entire move Limitless 
Explosive Blaster Applies to hits 1 - 4
Fox Neutral Attack Jab 1 7%/81%   Farthest hitbox
Jab 2 30% 
Rapid Jab 36%/143% 
270%/378%  
98%/171% 
Farthest hitbox in Smash 4
Neutral Aerial Entire move 2% 
3%-4% 
Late hitbox
Greninja Neutral Attack Rapid Jab 50%/94% 
617%/842%  
255%/405% 
Back Aerial Entire move 0%/11% 
0%/12%  
Applies to hit 1
1%/13% 
1%/14%  
Applies to hit 2
Water Shuriken 3%/28%   Uncharged
Hero Magic Burst Entire move 368%/523% 
147%/269% 
At MP 100; does not include the last hit
743%/Limitless 
185%/336%, 313%/564% 
  At lower to lowest MP; does not include the last hit
  At MP 50 and MP 1, respectively.
Whack 4%/23%  Bowser can still get KO'd.
Ice Climbers Ice Shot Entire move 27%/47%  Closest range
30%/53% 
10% 
Farthest range
Blizzard Entire move 27%  Closest hitbox
35% 
9%/71% 
Middle Hitbox
Ike Aether Falling hit 54%/73% 
27%/42% 
Doesn't apply for the last hit; must be grounded
Inkling Neutral Attack Rapid Jab 363%/597% 
12%/168% 
Closest hitbox
712%/947% 
329%/485% 
Farthest hitbox
Up Aerial Entire move 0%-1%/43%-44%  Applies to hit 1 only; farthest hitbox
Ivysaur Neutral Attack Rapid Jab 147%/222% 
31%/81% 
Side Tilt Entire move 8%/88%   Applies to hits 1 - 6
Neutral Aerial 55%/130%   Applies to hits 1 - 7
Bullet Seed 29%-31%   All seeds, except the last
Jigglypuff Neutral attack Jab 1 5% 
Spinphony Entire move Limitless  Bowser is still turned around
Joker Gun/Gun Special Entire move 5%  Close range
48%/67% 
20%/35% 
Mid range
King Dedede Neutral Attack Rapid Jab Limitless 
494%/681%  
194%/319% 
Farthest hitbox
382%/569%  
92%/218% 
Closest hitbox
Super Dedede Jump Stars 4%  
Quick Dedede Jump
Kirby Neutral Attack Jab 1 74%/119% 
Rapid Jab Limitless 
124%/197%  
Link Quickfire Bow Entire move 17%/50%   Uncharged
1%/16%   Full charge
Bow and Arrows Arrows 0%   Thrown
1%  Z-Dropped
Little Mac Neutral Attack Rapid Jab 120%/158%  
298%/579%  
77% 
Also applies when as Giga Mac in Smash 4
Down Aerial Entire move 8%/18%  
0% 
Clean hitbox
11%/22% 
12%/23%  
2% 
Late hitbox; also applies when as Giga Mac in Smash 4
Lucario Neutral Attack Jab 1 7%-4%-1%/84%-67%-48%  Farthest hitbox
Aura Sphere Entire move 0%  Uncharged
Piercing Aura Sphere 44% 
Lucas Down tilt Entire move 24%/55% 
14% 
Farthest hitbox
PK Thunder Projectile 115% 
118%/169% 
37%/72% 
Applies to the hitboxes in the "tail"
Lucina Dancing Blade 4th hit; angled down 97% 
279%/349%  
157%/204% 
Applies to hits 1- 4
Luigi Up Aerial Entire move 0% 
2%-3% 
Late hitbox
Fireball 55%/82% 
56%/86% 
13%/31% 
Early hitbox
66%/99%  
16%/38% 
Late hitbox
Bouncing Fireball 55%/82%   Closest hitbox
64%/95%   Mid hitbox
77%/113%   Farthest hitbox
Super Jump Punch Limitless    Sourspot
Mario Neutral Attack Jab 1 5%/72%   Farthest hitbox
Jab 2 37%/139%  
Fast Fireball Entire move 193%/298%   Weak hitbox
Marth Dancing Blade 4th hit; angled down 97% 
279%/349%  
157%/204% 
Hits 1 - 4
Mega Man Neutral Attack Pellets 372%/510% 
384%/524%  
5%/99%, 16%/38% 
  Mid/Long range
 Mid and Long range, respectively
Side Tilt
Neutral Aerial
Up Aerial Entire move Limitless   Late hitbox
Crash Bomber 190%/312% 
10%/135%  
Applies to hits 1 - 4
Leaf Shield 17%/79% 
Meta Knight Neutral Attack Entire move 93%/150% 
66%/128%  
17% 
Does not include the finishing hit
Mewtwo Neutral Attack Rapid Jab 52% 
550%/751%  
227%/361% 
Shadow Ball Entire move 33%  
23% 
Uncharged
Mii Brawler Neutral Attack Rapid Jab 281%/394%  
102%/178% 
Mii Gunner Charge Shot Entire move 2%  Uncharged
Min Min Neutral Attack Rapid Jab 172% /313% 
59% 
Closest hitbox
340%/480% 
118%/212% 
Farthest hitbox
Mr. Game & Watch Neutral Attack Jab 1 Limitless 
Rapid Jab Limitless 
101%/201%  
22% 
Forward Aerial Entire move Limitless   Applies to hit 1 only
Back Aerial Entire move 2%/16%   Applies to hits 1 - 3
Short Order Chef Entire move 101%/256%   Steak
120%/300%   Skinny fish
Limitless   Fat fish
Judge Entire move 8%  /32%  Judge #2 only
Mythra Neutral Attack Jab 1 34%/128%  farthest hitbox
6%/76%  closest hitbox
Jab 2 174%/268% 
30%/93% 
farthest hitbox
Rapid Jab 188%/305% 
12%/90% 
Ness Neutral attack Jab 1 13%/41% 
Jab 2
Down Tilt Entire move 164%/209% 
151% 
Closest hitbox
189%/258% 
199%  
Farthest hitbox
Down Throw Attacking hitbox 3%/28%  Collateral; applies to hits 1 - 3
PK Fire Pillar 44%  
66%/128% 
Percent in Smash 4 also includes crouching
Lasting PK Thunder Projectile 104%/150%  Applies to the hitboxes in the "tail"
Olimar Dizzy Whistle Entire move Limitless   Bowser is still turned around
Palutena Neutral Attack Rapid Jab 162%/263% 
173%/281% 
11%/83% 
Peach Neutral Aerial Entire move 2% 
3% 
Late hitbox
Down Aerial 6%/53%  Applies to hits 1 - 3
Pichu Neutral Attack Entire move 12%  Closest hitbox
Forward Throw Attacking Hitbox 3%/19%  Collateral; applies to hits 1 - 3
Pikachu Neutral Attack Entire move 8%/44% 
82%/165%  
18% 
Closest hitbox
34%/74% 
87%/176%  
19% 
Middle hitbox
Forward Throw Attacking hitbox 2%/16%  Collateral; applies to hits 1 - 4
Thunder Jolt Entire move 2%/4%/7%   Early/Mid/Late hitbox
Piranha Plant Neutral Attack Jab 1 11%  Farthest hitbox
Jab 2 43% 
Rapid Jab 593%/622% 
245%/389% 
Down throw Attacking hitbox 13%  Collateral damage
Pit Neutral Attack Rapid Jab Limitless 
617%/842% 
255%/405% 
Down Aerial Entire move 3%-5%  Meteor hitbox
Palutena Bow Entire move 5% 
6% 
Uncharged
Pyra Neutral Attack Jab 1 26%/101%  Farthest hitbox
3%/59%  Closest hitbox
Jab 2 174%/268% 
30%/93% 
Farthest hitbox
Rapid Jab 173%/281% 
11%/83% 
Flame Nova Entire move Limitless   Closest hitbox; applies to all hits except the final
Richter Neutral Attack Jab 1 5%/74%  Farthest hitbox
Rapid Jab 617%/842% 
255%/405% 
Holy Water Pillar 131%  Same percent when crouching
Ridley Neutral Attack Rapid Jab 198%/406% 
37%
Closest hitbox
10%/149%  Mid hitbox
571%/779% 
235%/375% 
Farthest hitbox
R.O.B. Neutral Attack Jab 1 8%/26% 
33% 
Down tilt Entire move 0%
Backwards Arm Rotor Limitless  1st hit facing Bowser
Gyro 84%  Uncharged; late hitbox
Slip Gyro 5%  Sliding across the ground
Guided Robo Beam Initial big laser Limitless  
Robin Neutral Attack Rapid Jab 47% 
384%/593% 
59%/185% 
Rosalina & Luma Neutral Attack Rapid Jab 537%/741%  
211%/347%
 
Rosalina
215%/349%  
14%/103% 
Luma
Grand Star Grand Star looping hits Limitless    only if Bowser/Kazuya is above on a platform
Roy Double-Edge Dance 4th hit; angled down 97%  
279%/349%  
157%/204% 
Applies to hits 1 - 4
Ryu Down tilt Entire move Limitless  Tapped; farthest hitbox
Hadoken Shakunetsu Hadoken 166% 
335%  
Fast-tapped; applies to hits 1-4
Samus Charge Shot Entire move 2%  Uncharged
Dense Charge Shot 0% 
Sephiroth Shadow Flare Initial projectile 54%/106% 
13% 
Uncharged
26%/55% 
3% 
Fully charged
Sheik Neutral Attack Rapid Jab 43%/148% 
208%/372% 
77% 
Forward throw Attack hitbox Limitless  Collateral damage
Back throw
Up throw
Down throw
Shulk Neutral Attack Jab 1 100%/316%   Buster Art; farthest hitbox
Simon Neutral Attack Jab 1 5%/74%  Farthest hitbox
Rapid Jab 617%/842% 
255%/405% 
Holy Water Pillar 131%  Same percent when crouching
Sonic Neutral Attack Jab 2 8%/88%  Farthest hitbox
Down Throw Attacking hitbox 23%  Collateral damage
Double Spring Entire move 8% 
Terry Neutral Attack Jab 1 238%/351%  
63%/139% 
Closest hitbox
Jab 2 (1st hit) 47%/172% 
Toon Link Pummel Entire move 4%   Collateral damage; same percent when crouching
Hero's Bow 6%/24% 
7%/25%  
Uncharged
0%   Full charge
Fire Arrow Limitless   Uncharged; direct hit
527%/664%   Full charge; direct hit
Piercing Bow 390%/572%  Uncharged
140%/208%  Full charge
Villager Neutral Attack Entire move 122%/309% (lead fist); 10%/243% (rear fist)   Farthest hitbox
Down smash Entire move 3%/11% 
Wario Wario Waft Entire move Limitless   Uncharged
Garlic Breath Closest range
Wii Fit Trainer Neutral attack Jab 3 19%/46% 
16% 
Burying hitbox
Yoshi Neutral Attack Jab 1 87%/144%  
3%/40% 
Farthest hitbox
Down Aerial Entire move 9% 
12% 
Applies to hits 1 - 6
Young Link Neutral Attack Rapid Jab 403%/566% 
145%/254% 
Zelda Neutral Attack Rapid Jab 293%/410% 
107%/185% 
Forward Aerial Entire move 6%  Sourspot
Back Aerial
Down Aerial 20%/33%  
21%/34% 
Late sourspot
Nayru's Love 30% 
31% 
Applies to hits 1 - 3
Nayru's Rejection 40%  Bowser is still turned around
Zero Suit Samus Neutral Attack Jab 1 127%/208%  
7%/60% 
Farthest hitbox
Blast Shot Entire move Limitless  Uncharged
By Items
Beehive Bees Limitless  Only toughs out the first attack
Fire Flower Thrown item 25%/46% 
19%/36% 
Dropped item 30-53%/66-88%  Depends on the distance dropped
Mr. Saturn Thrown item 9-10%, 32%/24-25%, 62% 
9-10%, 31%/24-25%, 62% 
7%, 28%/20%, 56% 
Depends on distance thrown
Dropped item 9-11%/24-40%  Depends on distance dropped
Staff Shots 5%/25%  Point-blank range
Super Scope Shots 164%/210%  Uncharged
Superspicy Curry Flames 3%/120% 
By Pokémon
Abomasnow Blizzard 19% 
Inkay Topsy-Turvy Limitless 
Staryu Swift 24%/69% 
By Assist Trophy
Klaptrap Rapid bites 961%/Limitless  Collateral damage

TriviaEdit

ReferencesEdit