Super Smash Bros. Ultimate

Peach (SSBU)/Final Smash

< Peach (SSBU)
Revision as of 21:47, December 1, 2022 by Derekblue1 (talk | contribs) (My bad, I should have known that intangible Final smashes cannot have an interruptible frame.)
Hitbox visualization showing Peach's Final Smash on ground.

Overview

 
Peach's Final Smash.

Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. While asleep, Peach can take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free. This Final Smash fails to affect anyone outside the range of the screen borders.

Update History

  3.0.0

  •   Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 30% 0   Standard 0 0 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
1 0 0 20% 0   Standard 0 0 0   50 Throw 0 5 0 1.0× 0%               None   Fighter All            
2 0 0 10% 0   Standard 0 0 0   100 Throw 0 5 0 1.0× 0%               None   Fighter All            
Mid
4 0 0 0% 0   Standard 0 230 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            
Late
4 0 0 0% 0   Standard 0 200 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            

Timing

Hit 1 40-61
Hit 2 62-140
Hit 3 141-230
Animation length 251