Super Smash Bros. Ultimate

Peach (SSBU)/Final Smash

< Peach (SSBU)
Revision as of 21:09, December 1, 2022 by Derekblue1 (talk | contribs) (Added timing data.)
Hitbox visualization showing Peach's Final Smash on ground.

Overview

Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant peaches appear, healing 20%. While asleep, Peach can take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims will mash the buttons in order to set free. This Final Smash fails to affect anyone outside the range of the screen borders.

Update History

  3.0.0

  •   Peach Blossom has a slightly reduced sleep time period (clean: 260/200/160 (scaling) → 230/130/100, late: 210/170/140 (scaling) → 200/130/100).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 30% 0   Standard 0 0 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
1 0 0 20% 0   Standard 0 0 0   50 Throw 0 5 0 1.0× 0%               None   Fighter All            
2 0 0 10% 0   Standard 0 0 0   100 Throw 0 5 0 1.0× 0%               None   Fighter All            
Mid
4 0 0 0% 0   Standard 0 230 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            
Late
4 0 0 0% 0   Standard 0 200 0   25 throw 0 5.0 0 1.0× 0%               None   Fighter All            
5 0 0 0% 0   Standard 0 130 0   50 throw 0 5.0 0 1.0× 0%               None   Fighter All            
6 0 0 0% 0   Standard 0 100 0   100 throw 0 5.0 0 1.0× 0%               None   Fighter All            

Timing

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Hit 1 40-61
Hit 2 62-230
Interruptible 251
Animation length 255