Super Smash Bros. Ultimate

Peach (SSBU)/Down aerial

< Peach (SSBU)
Revision as of 05:54, November 29, 2022 by CanvasK (talk | contribs) (I've never heard of this name nor can I find any mentions online)
Hitbox visualization showing Peach's down aerial.

Overview

Peach swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.

As a shield pressuring tool, if Peach is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.

Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.

The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 2.0% 0   Standard 13 30 0   5.5 top 0.0 -1.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 1.0% 0   Standard 13 30 0   4.5 top 0.0 4.0 -0.5 1.0× 1.0× 0%               Kick   All All            
Hit 4
0 0 0 5.0% 0   Standard 60 110 0   6.5 top 0.0 -1.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 60 110 0   5.5 top 0.0 4.0 -0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-11
Hits 1-3 12-13, 18-19, 24-25
Hit 4 30-31
Ending autocancel 38-
Interruptible 39
Animation length 47
                                                                                             
                                                                                             

Landing lag

Interruptible 9
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible