Super Smash Bros. Ultimate

Sephiroth (SSBU)/Up throw

< Sephiroth (SSBU)
Revision as of 01:44, August 11, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
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Sephiroth up throw hurtbox and hitbox visualization
SephirothUThrow.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hitbox
0 0 0 4.0% 0   Forward 50 90 0   11.0 top 0.0 12.0 17.0 0.9× 1.0× 0%               Slash   All All            
Late hitbox
0 0 0 4.0% 0   Forward 60 90 0   11.0 top 0.0 12.0 to 24.0 17.0 0.4× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 70 110 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Hitbox (early, late) 13, 14
Throw Release 14
Interruptible 33
Animation length 91
                                                                                                                                                                                     
                                                                                                                                                                                     
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible