Super Smash Bros. Ultimate

Sephiroth (SSBU)/Down smash

< Sephiroth (SSBU)
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Hitbox visualizationsEdit

Ground Hit Winged Ground Hit
   
No Ground Hit Winged No Ground Hit
   

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Ground contact
0 0 0 16.5% 15.0   Forward 85 68 0   4.6 top 0.0 2.5 23.5 1.3× 1.0× 0%               Kick   All All            
1 0 0 13.5% 10.0   Forward 85 68 0   8.8 top 0.0 6.5 to 8.5 23.5 0.7× 1.0× 0%               Kick   All All            
2 0 0 10.5% 0   Forward 80 68 0   1.2 top -2.0 to 8.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 11.5% 0   Forward 80 68 0   1.2 top 10.0 to 19.0 0.0 0.0 to 0.8 0.7× 1.0× 0%               Slash   All All            
4 0 0 13.0% 0   Forward 80 68 0   1.2 top 20.0 to 24.0 0.0 0.8 to 1.5 1.2× 1.0× 0%               Slash   All All            
No ground contact
0 0 0 10.5% 0   Forward 75 63 0   1.7 top -2.0 to 8.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
1 0 0 11.5% 0   Forward 75 63 0   1.7 top 10.0 to 19.0 0.0 0.0 to 0.8 0.7× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Forward 75 63 0   1.7 top 20.0 to 24.0 0.0 0.8 to 1.5 1.2× 1.0× 0%               Slash   All All            

TimingEdit

The Winged Form armor has a damage threshold of 20%.

Charges between 8-9
Winged Form armor 10-20
Hitboxes (ground contact) 21-23
Hitboxes (no ground contact) 21-22
Interruptible 54
Animation length 89
Ground contact                                                                                                                                                                                   
No ground contact                                                                                                                                                                                   
Winged Form armor                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

Collision detection parametersEdit

Bone top
X offset 0u
Y offset 4.5u to -2.5u
Z offset 16u to 32.5u