Super Smash Bros. Ultimate

Bayonetta (SSBU)/Neutral attack/Hit 3

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Hitbox visualization showing Bayonetta's third jab.
Hitbox visualization showing Bayonetta's third jab Bullet Arts.

Overview

Hitboxes

Attack

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.2% 0   Forward 40 8 0   6.5 top 0.0 7.0 to 10.5 10.0 1.4× 1.0× 0%               Punch   All All             +10 frames

Bullet Arts

One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Right arm
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 11.0 2.0 to 6.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 11.0 2.0 to 62.0 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
Left arm
0 0 0 0.5% 0   Backward 10 100 0   2.5 top 0.0 19.3 to 21.5 -0.8 to -4.1 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Backward 0 0 0   2.5 top 0.0 19.3 to 52.9 -0.8 to -50.5 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

Timing

Attack

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the third jab (not the first, unlike other characters' rapid jabs).

Hitboxes 7-8
Bullet Arts window 10
Continuability window 17-39
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Bullet Arts

Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.

Right arm bullet 1
Left arm bullet 4
Loop point 7-8
Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible