Super Smash Bros. Ultimate

Corrin (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Corrin's rapid jab.
Hitbox visualization showing Corrin's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.5% 0   Forward 10 20 0   5.2 top 0.0 7.0 16.0 to 10.0 0.5× 0.6× 0%               Slash   All All             +2 frames
Rapid jab finisher
0 0 0 3.0% 0   Forward 85 90 0   4.5 top 0.0 7.5 11.5 3.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Forward 85 90 0   5.5 top 0.0 7.5 15.5 3.0× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Forward 85 90 0   5.5 top 0.0 7.5 19.5 3.0× 1.0× 0%               Slash   All All            

Timing

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 9-10, 26-27
Rapid jab 12, 16, 20, 24
Finisher 3-4
Interruptible 40
Animation length 65
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible